Skip to content
CreatePricing
Mikheil Arveliani - AI-generated fantasy Character

Mikheil Arveliani

Aasimar · Sorcerer (Draconic Sorcery) · Level 3 · Acolyte

Mikheil Arveliani

Mikheil is warm, observant, and relentlessly willing to give people another chance.
AC15
HP23/23
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 15 · HP 23 · 30 ft.
AlignmentChaotic GoodGenderMaleAge27 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingSTR
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Weapons

Daggers,
Darts,
Slings,
Quarterstaffs,
Light Crossbows

Tools

Calligrapher's Supplies

Languages

Common,
Celestial,
Dwarvish,
Halfling

Features

14 features

Bonus action

  • Innate SorceryLevel 1

    You can invoke your inner magic as a Bonus Action, gaining Advantage on Constitution saving throws to maintain Concentration and increasing the spell save DC of your Sorcerer spells by 1 for 1 minute. Once used, this feature can be used again after a Long Rest, or by spending 2 Sorcery Points.

  • Draconic SorceryLevel 3

    Your magic originates from an ancient draconic lineage. You can use a Bonus Action to awaken your Celestial Revelation, choosing Heavenly Wings, Inner Radiance, or Necrotic Shroud. The transformation lasts for 1 minute, until you end it, or until you have the Incapacitated condition.

  • TraitAasimarCelestial Revelation, available from level 3, allowing you to manifest Heavenly Wings, Inner Radiance, or Necrotic Shroud as a Bonus Action for 1 minute. Once used, it refreshes after a Long Rest.

Always on

  • Careful Spell

    When When casting a spell that forces other creatures to make saving throws

    When you cast a spell with a range of 5 feet or greater, you can spend 1 Sorcery Point to prevent one chosen creature within 5 feet of you from being affected by the spell.

  • Subtle Spell

    When When casting a spell

    You can spend 1 Sorcery Point to cast a spell without verbal or somatic components, unless the spell consumes a material component or requires a costly component.

  • SpellcastingLevel 1

    You can cast sorcerer spells using Charisma as your spellcasting ability. You have four sorcerer cantrips and can prepare six sorcerer spells, using spell slots to cast your prepared spells.

  • Font of MagicLevel 2

    You gain 2 Sorcery Points, which you can spend on Metamagic or other sorcerer features. You regain all expended points when you finish a Long Rest.

  • MetamagicLevel 2

    You gain two Metamagic options, allowing you to alter spells by spending Sorcery Points. Chosen options: Careful Spell and Subtle Spell.

  • Draconic ResilienceLevel 3

    Your draconic magic hardens your body. Your hit point maximum increases by 3, and while you are not wearing armor, your base Armor Class equals 10 + your Dexterity modifier + your Charisma modifier.

  • TraitAasimarDarkvision, allowing you to see in dim light within 60 feet as if it were bright light and in darkness as if it were dim light.
  • TraitAasimarCelestial Resistance, granting resistance to necrotic and radiant damage.
  • TraitAasimarHealing Hands, allowing you to restore hit points to a creature you touch a number of times equal to your proficiency bonus per Long Rest.
  • TraitAasimarLight, granting the Light cantrip, with Charisma as the spellcasting ability.
  • Shelter of the FaithfulAcolyte

    You can usually find shelter, food, and basic aid at a temple or shrine of your faith. Members of your religious community will support you, though they expect you to assist with simple duties in return.

Spells

16 spells

Spellcasting. Mikheil Arveliani casts with Charisma (spell save DC 13, to hit with spell attacks).

Cantrips (at will): , , , ,

1st level (4 slots): , , , , , ,

2nd level (2 slots): , , ,

Gear

9 items

Weapons

  • 2×
    Two daggers
    A simple weapon suitable for a traveling spellcaster

Tools

  • Calligrapher's supplies
    Used to copy prayers, records, and magical observations

Gear

  • Arcane focus
    A focus for channeling sorcerous magic
  • Explorer's Pack
    A pack containing basic adventuring supplies
  • Holy symbol
    Holy symbol of the shrine where Mikheil was raised
  • 5×
    Incense sticks
    Used in daily rites and temple ceremonies
  • Vestments
    Ceremonial clothing from his former religious life
  • Common clothes
    Plain travel clothing, repeatedly repaired at the elbows and cuffs

Purse

  • 15×
    Gold pieces
    Unspent starting currency

Appearance

A tall, lean aasimar man with warm brown skin, thick dark hair worn loosely to his shoulders, and calm amber eyes that brighten with a faint inner gold when he casts a spell. His celestial heritage appears as a subtle radiance beneath the skin of his hands and along his collarbones. He smells faintly of beeswax, dried rosemary, and old paper, a scent he never notices himself. His robes are practical rather than ceremonial, patched at the elbows and shortened unevenly at the hem. One immaculate blue prayer sash, carefully folded and mended many times, is the one item he always keeps in perfect condition.

Mannerisms

Mikheil touches two fingers to his prayer sash before making an important decision. When concentrating, he quietly counts under his breath in groups of three. He tends to begin apologies before anyone has accused him of anything.

Personality

Mikheil is warm, observant, and relentlessly willing to give people another chance. He speaks to strangers as though they have already earned his trust, but he watches their hands and listens closely to what they do not say. He enjoys humble comforts, strong tea, clean handwriting, and arguments about ethics that end with everyone sharing food.

Ideals

Mercy. Power is only holy when it is used to protect people who have no power of their own.

Bonds

The mountain shrine that raised him is threatened by a local lord who wants its land. Mikheil intends to return with enough influence, wealth, or allies to protect it without turning the shrine into a political tool.

Flaws

He is certain that refusing to help is morally worse than helping badly, so he frequently commits himself to problems he does not understand. He also becomes defensive when anyone suggests that his celestial heritage makes him special, despite secretly fearing that he is wasting a sacred gift.

Quirks

Keeps every broken quill in a small pouch because he considers discarded tools unlucky.
Names particularly impressive flames after saints, cooks, or market vendors.
Smells his sleeves after casting to check whether the rosemary scent has returned.
Writes short prayers in the margins of any book he borrows.
Cannot pass a shrine without straightening at least one candle.

Background

Mikheil Arveliani was born during a spring storm in a mountain village where the old shrine stood between a monastery road and a market path. The villagers said a column of golden light had appeared over the shrine that night. Mikheil's mother dismissed the story as frightened gossip, but the shrine's aging keeper recognized something in the infant's quiet, watchful gaze. He was raised among bells, incense, copied prayers, and arguments about whether kindness counted if it was performed for praise. The answer he settled on was simple: kindness counted most when nobody was watching. As a young acolyte, Mikheil discovered that the prayers he copied sometimes answered themselves. A candle flame leaned toward his hand, a sick child's fever broke beneath his touch, and once, in a moment of anger, a whole row of votive lamps burst into white-gold fire. His teachers called the power a blessing, then a test, then a danger, depending on who had been frightened by it. Mikheil left the shrine with permission to seek wisdom beyond its walls, carrying its blue prayer sash and a stubborn belief that divine gifts belong in the service of ordinary people. His sorcery now manifests as radiant, draconic fire, though he still insists on beginning every spell with a prayer, even when the spell has already gone wrong.

“The villagers said a column of golden light had appeared over the shrine that night.”
From their backstory
Background
Acolyte

Connections

Species

Aasimar

Media

0 images

No images yet.

Visual sheet

Turn Mikheil Arveliani into a sheet

A high-res, share-ready sheet you can post or print.