Maitaleku Urrutia
Maitaleku Urrutia
Sheet
AC 17 · HP 33 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
17 featuresBonus action
- Shell Defense
When You need to endure an immediate threat.
Enter your shell as an action, gaining +4 AC, advantage on Strength and Constitution saving throws, and resistance to poison damage. You become prone and your speed becomes 0 until you emerge as a bonus action.
- Shell DefenseTortleAs an action, you can withdraw into your shell, gaining +4 AC, advantage on Strength and Constitution saving throws, and resistance to poison damage. You are prone, your speed is 0, and you cannot take reactions until you emerge as a bonus action.
Reaction
- Cutting Words
When A creature within 60 feet that you can see makes an attack roll, ability check, or damage roll.
Use your reaction and expend a Bardic Inspiration die to subtract the die result from a creature's attack roll, ability check, or damage roll.
- College of LoreLevel 3
You gain proficiency in three additional skills of your choice. When a creature you can see within 60 feet makes an attack roll, ability check, or damage roll, you can use your reaction to expend one Bardic Inspiration die and subtract the result from the roll.
Always on
- Bardic Inspiration
When A creature within 60 feet that can hear you makes an ability check, attack roll, or saving throw.
Add a d8 to a willing creature's ability check, attack roll, or saving throw after it rolls but before the outcome is determined.
- Bardic Inspiration, d8Level 1
You can inspire others through stirring words or music. A creature within 60 feet that can hear you gains one Bardic Inspiration die, a d8, usable on one ability check, attack roll, or saving throw within the next 10 minutes. You can use this feature five times per long rest because of your level and Charisma modifier, minimum one use.
- Jack of All TradesLevel 2
You can add half your proficiency bonus, rounded down, to any ability check you make that does not already include your proficiency bonus.
- Song of Rest, d6Level 2
You can use music or oration to restore vitality during a short rest. Friendly creatures who hear your performance regain an extra 1d6 hit points when spending Hit Dice.
- SpellcastingLevel 1
You can use a musical instrument as a spellcasting focus. You learn three cantrips and know eight bard spells. Charisma is your spellcasting ability.
- Font of InspirationLevel 5
You gain one additional use of Bardic Inspiration, for a total of five uses per long rest.
- Ability Score ImprovementLevel 4
You gain an Ability Score Improvement. This character uses it to increase Intelligence from 15 to 16, already reflected in the listed ability scores.
- ClawsTortleYour claws are natural weapons that deal 1d4 slashing damage plus your Strength modifier on a hit.
- Hold BreathTortleYou can hold your breath for up to 1 hour.
- Natural ArmorTortleYour shell provides a base AC of 17. You gain no benefit from wearing armor, but you can use a shield.
- Survival ProficiencyTortleYou are proficient in the Survival skill.
- LanguagesTortleYou can speak, read, and write Common and Aquan.
- False IdentityCharlatan
You have a false identity, complete with documentation, established acquaintances, and disguises that allow you to pass yourself off as another person. You can also forge documents and impersonate people well enough to deceive ordinary observers.
Spells
11 spellsSpellcasting. Maitaleku Urrutia casts with Charisma (spell save DC 9, to hit with spell attacks).
Cantrips (at will): , ,
1st level (4 slots): , , , ,
2nd level (3 slots): ,
3rd level (2 slots):
Gear
10 itemsWeapons
- DaggerA simple sidearm kept mainly for emergencies and theatrical flourishes.
- DaggerA second dagger concealed beneath his sash.
Armor
- Leather armorLight protective clothing suitable for a traveling performer.
Tools
- LuteA finely made lute used as a spellcasting focus and performance instrument, with several repaired strings.
- Disguise kitA small collection of disguises, false accents, wigs, and cosmetic materials.
- Forgery kitA collection of counterfeit papers, seals, and altered travel records connected to his abandoned identity.
Gear
- Fine clothesA diplomatic gift for audiences, officials, or suspicious innkeepers.
- Disguise clothingA pouch of ordinary clothing used to support his false identities.
- Belt pouchA belt pouch containing the remainder of his starting coin.
Purse
- 15×Gold piecesCoins left after purchasing instruments, clothes, and supplies.
Appearance
A broad-shelled tortle with olive-green skin, amber eyes, and a shell patterned in faded ochre, turquoise, and clay-red bands. His shell bears small painted symbols from old traveling performances, while a patched crimson sash holds his instruments and disguise materials. He favors bright scarves, wooden beads, and a carefully trimmed fringe of moss-colored hair along his brow.
Mannerisms
Maitaleku speaks with grave precision, pauses before punchlines, and taps a rhythm on his shell whenever he is thinking. He frequently adjusts his scarves as though preparing for an entrance, even when standing alone in a muddy road.
Personality
I listen more carefully than I speak, and I remember nearly everything people reveal by accident. I am courteous, intensely curious, and unfailingly serious about even the most ridiculous subjects.
Ideals
Truth is worth pursuing, but people deserve to receive it in a form they can survive. Knowledge should protect the vulnerable, not merely impress the powerful.
Bonds
I carry the painted shell pendant of my grandmother, and I will recover the stolen river relics connected to my birthplace.
Flaws
I cannot resist correcting an incorrect story, even when doing so is dangerous or socially disastrous. I also keep using false names long after the deception has stopped being useful.
Quirks
Background
Maitaleku was hatched beside a warm southern river, in a tortle community where stories were treated as a form of shelter. His grandmother taught him songs for remembering safe trails, family histories, and the names of places where travelers could find food. Maitaleku had a remarkable memory and a talent for noticing what people wanted to hear, but very little instinct for saying it with charm. His voice is dry, solemn, and often several seconds too late for a joke. That did not stop him from becoming a performer. It simply made him a performer of strange, elaborate tales, delivered with such confidence that audiences often laughed before realizing he had not intended to be funny. On the road, Maitaleku joined a troupe of confidence artists who taught him disguise, forgery, and the profitable art of becoming someone else for an afternoon. He learned to impersonate minor officials, mend broken reputations, and sell counterfeit invitations to events he had never been invited to attend. When the troupe abandoned him after a scheme went wrong, he discovered that one of their forged maps pointed toward a real conspiracy involving stolen relics from his homeland. Now he travels as a bard and investigator, using songs, scholarship, and borrowed identities to recover what was taken. He claims he is only interested in the truth, but secretly hopes one of his false names will someday become famous enough to outlive him.
“His grandmother taught him songs for remembering safe trails, family histories, and the names of places where travelers could find food.”
- Background
- Charlatan
Connections
Species
Tortle
Media
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