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Syru Vulcan - AI-generated fantasy Character

Syru Vulcan

Human · Rogue / Cleric / Fighter (Arcane Trickster / Forge Domain / Deadeye Gunslinger) · Level 20 · Guild Artisan

Syru Vulcan

Syru possesses the steady, unwavering focus of a master smith.
AC17
HP166/166
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 17 · HP 166 · 30 ft.
AlignmentNeutralGenderFemaleAge20
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • InsightWIS
  • PerceptionWIS
  • PersuasionCHA
  • Sleight of HandDEX
  • StealthDEX

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Firearms,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Smith's tools,
Thieves' tools,
Tinker's tools

Languages

Common,
Dwarvish,
Draconic

Features

17 features

Bonus action

  • Cunning ActionLevel 2

    You can take a bonus action on each of your turns in combat to Dash, Disengage, or Hide.

Reaction

  • Uncanny DodgeLevel 5

    When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage.

Always on

  • ExpertiseLevel 1

    Double proficiency bonus for Sleight of Hand, Stealth, Perception, and Smith's Tools.

  • Sneak AttackLevel 1

    Once per turn, you can deal an extra 4d6 damage to one creature you hit with an attack if you have advantage on the attack roll.

  • EvasionLevel 7

    When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed and only half damage if you fail.

  • Mage Hand LegerdemainLevel 3

    When you cast Mage Hand, you can make the hand invisible and perform additional tasks.

  • Blessing of the ForgeLevel 1

    Touch a nonmagical object to grant a +1 bonus to AC or attack/damage rolls until next long rest.

  • Channel Divinity: Artisan's BlessingLevel 2

    Conduct a ritual to create an item that is at least part metal.

  • Soul of the ForgeLevel 6

    You gain a +1 bonus to AC while wearing medium or heavy armor and resistance to fire damage.

  • Divine StrikeLevel 8

    Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 fire damage.

  • Divine InterventionLevel 10

    Call on your deity to intervene on your behalf. Successful on a roll of 10 or lower.

  • Quick DrawLevel 1

    Advantage on Initiative rolls. Draw or stow two weapons simultaneously.

  • Critical ShotLevel 2

    Ranged attacks score a critical hit on a roll of 19 or 20.

  • Eagle EyeLevel 3

    Expend a Risk Die to add the result to a missed ranged attack roll.

  • Sharpshooter’s StanceLevel 3

    No disadvantage on ranged attacks while prone. End prone for 5 feet of movement.

  • Ability Score IncreaseHumanYour ability scores each increase by 1.
  • Guild MembershipGuild Artisan

    You have the support of the Guild of Smithing. You can rely on your guild for lodging and assistance with legal matters if necessary.

Spells

5 spells

Spellcasting. Syru Vulcan casts with Intelligence / Wisdom (spell save DC 19, to hit with spell attacks).

Cantrips (at will):

1st level (4 slots): ,

2nd level (3 slots):

3rd level (3 slots): no spells

4th level (3 slots): no spells

5th level (2 slots):

6th level (1 slot): no spells

Gear

5 items

Weapons

  • Pistol
    A high-precision firearm of her own design.
  • 2×
    Assassination Dagger
    A thin blade made of celestial steel.

Armor

  • Studded Leather Armor
    Standard protective leather reinforced with rivets.

Tools

  • Smith's Tools
    Tools for working metal at the forge.

Gear

  • Cloak of Smoldering Ember Silk
    A shifting cloak that trails embers.

Appearance

Syru stands with quiet confidence and angular features. Her raven black hair is shoulder-length and messy from the forge. Her piercing blue eyes glow like hot flames. She wears ash-stained practical leathers and a smoldering silk cloak, with faint silvery scars marking her fair skin.

Mannerisms

She tends to look at people's hands rather than their faces to judge their character by their calluses and scars.

Personality

Syru possesses the steady, unwavering focus of a master smith. She is a woman of few words but profound skill, trusting the ring of a hammer over the empty promises of kings. She views the world through the lens of craftsmanship, assessing people and materials alike for their inherent strength and hidden flaws.

Ideals

Perfection. Anything worth creating is worth making flawless. Mastery. The goal of life is to become a perfect conduit for one's craft.

Bonds

The forges of Emberheart remain my home, even if I never return. My pact with Karanos is the fire that fuels my soul.

Flaws

I have little patience for those who do not respect the weight of a blade. I would risk my life to recover a stolen masterpiece I crafted.

Quirks

Constantly checks the balance of any weapon she touches.
Fingers often twitch as if holding a rhythmic hammer strike.

Background

Born in the Emberheart and tutored by dwarven and draconic masters, Syru Vulcan learned to meld steel with the essence of the stars. After years of crafting legendary weapons across the realms, she was betrayed by a drow noble who sought her death. She turned his own treacherous blade against him and fled to the desert city of Zahra-Nur. There, under the whispers of the god Karanos, she rebuilt her forge. Her reputation for creating lethal artifacts eventually drew the attention of the Shroud Syndicate, where she now serves as their most elite armorer and tactical operative.

“After years of crafting legendary weapons across the realms, she was betrayed by a drow noble who sought her death.”
From their backstory
Background
Guild Artisan

Connections

Species

Human

Media

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