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Malice Travra - AI-generated fantasy Character

Malice Travra

Drow · Fighter · Level 1 · Acolyte

Malice Travra

Malice is quiet, ceremonious, and unnervingly attentive.
AC14
HP12/12
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 12 · 30 ft.
AlignmentLawful EvilGenderFemaleAge120 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Scimitar,
Shortsword,
Longbow,
Longsword,
Rapier,
Shortbow,
Light crossbow,
Hand crossbow,
Musket,
Pistol,
Other martial weapons as applicable to Fighter training

Tools

Calligrapher's supplies

Languages

Common,
Elvish,
Undercommon,
Abyssal

Features

10 features

Bonus action

  • Black Widow Pairing

    When After attacking with a light weapon while holding another qualifying weapon

    Malice makes a weapon attack with a scimitar or shortsword as a Bonus Action after attacking with a light weapon, relying on paired blades and the Two-Weapon Fighting Style.

  • Second WindLevel 1

    When When Malice needs to recover during combat

    Malice regains 1d10 plus 1 hit points as a Bonus Action.

Always on

  • Fighting StyleLevel 1

    Malice gains one Fighting Style feat. She has chosen Two-Weapon Fighting, allowing her to add her ability modifier to the extra damage of attacks made with a second weapon as part of two-weapon fighting.

  • Weapon MasteryLevel 1

    Malice has mastered the Scimitar, Shortsword, and Longbow. She can use each weapon's mastery property when wielding it. Scimitar grants Nick, Shortsword grants Vex, and Longbow grants Slow.

  • TraitDrowDarkvision, Malice can see in dim light within 120 feet as if it were bright light and in darkness as if it were dim light.
  • TraitDrowDrow Elven Lineage, Malice knows the Dancing Lights cantrip. At higher levels, this lineage grants Faerie Fire and Darkness, subject to the 2024 Drow progression.
  • TraitDrowFey Ancestry, Malice has Advantage on saving throws to avoid or end the Charmed condition.
  • TraitDrowKeen Senses, Malice has proficiency in the Perception skill.
  • TraitDrowTrance, Malice does not need to sleep and can finish a Long Rest in four hours through meditation.
  • Shelter of the FaithfulAcolyte

    Malice and her companions can usually receive free healing and care at temples, shrines, and other institutions of her faith. Those who share Lolth's worship may offer shelter, food, and basic assistance, though such aid often comes with an expectation of obedience or service.

Spells

4 spells

Spellcasting. Malice Travra casts with Wisdom (spell save DC 11, to hit with spell attacks).

Cantrips (at will): , ,

1st level:

Gear

12 items

Weapons

  • 2×
    Scimitar
    A curved one-handed blade with a hooked tip, favored by Malice for rapid paired attacks.
  • Shortsword
    A straight, narrow blade used for close thrusts and feints.
  • Longbow
    A military bow of dark wood, carried for ambushes and distant executions.

Armor

  • Leather armor
    Flexible armor worn beneath Malice's robes, reinforced at the shoulders and ribs.

Gear

  • 20×
    Arrows
    Arrows carried in a fitted quiver.
  • Dungeoneer's Pack
    A pack containing bedroll, tinderbox, rations, rope, waterskin, and other adventuring necessities.
  • Holy symbol
    A spider-shaped symbol of Lolth carved from black stone and wrapped in silver wire.
  • Prayer book
    A devotional text containing prayers, litanies, and coded instructions from Malice's former temple.
  • 5×
    Incense
    Used in rites of purification, sacrifice, and intimidation.
  • Vestments
    Formal garments worn during worship and ritual challenge.
  • Common clothes
    Simple spare clothing for travel and disguise.

Purse

  • 15×
    Gold pieces
    Coins retained from the temple treasury and her abandoned house.

Appearance

Malice is a lean, severe Drow woman with obsidian skin, white hair cut to her jaw, and eyes like polished garnets. A thin scar crosses her lower lip, self-inflicted as part of an old devotional rite. She wears fitted leather armor beneath layered crimson, violet, and black robes patterned after spider legs and webbing. Her scimitars hang at opposite hips, their grips wrapped in red silk and black cord. Small vials, needles, and concealed blades are sewn into nearly every fold of her clothing.

Mannerisms

Malice bows before speaking to anyone she considers spiritually significant, but the bow is always slightly too deep and lasts slightly too long. She touches the scar on her lip whenever someone mentions honor. Before a fight, she silently counts backward from eight, then smiles only if the count is interrupted.

Personality

Malice is quiet, ceremonious, and unnervingly attentive. She listens as if every conversation were a confession and studies people's hands more than their faces. She prefers formal courtesy because it makes betrayal more shocking. Though she speaks of herself as Lolth's instrument, she possesses a private, almost artistic appreciation for cleverness, especially when an enemy creates the trap that destroys them.

Ideals

Devotion. The spider's web is made from obedience, betrayal, and suffering. I will become whatever shape Lolth requires, and I will call that transformation freedom.

Bonds

The spider scar on her face is Lolth's mark, and Malice would kill or die to protect anyone who can credibly interpret its divine meaning. She secretly preserves one black silk thread from House Travra's shrine, intending to return one day and weave the entire house into Lolth's service or ruin.

Flaws

Malice cannot tolerate mercy shown for its own sake. She interprets compassion as either weakness or concealed manipulation, and she is often correct just often enough to remain dangerous. She is also terrified that Lolth chose her for a single purpose and that, should she ever fail, she will discover there was never anything beneath the role called Malice.

Quirks

Keeps a living black spider in a tiny lacquered cage and consults its movements before making difficult decisions.
Names each poison after a virtue she believes it destroys.
Refuses to step on webs, even mundane ones, unless doing so is tactically necessary.
Collects the last words of defeated enemies in a coded prayer book.

Background

Malice was born Aurelia of House Travra, a minor but ambitious Drow noble house whose daughters competed for the favor of Lolth. She entered the priesthood young, mastering liturgy, poison preparation, and the ritual language of sacrifice. She was clever enough to survive her first rivalries, but not ruthless enough to rise quickly. Then, during a nocturnal rite beneath the house shrine, a mass of sacred spiders descended upon her. They did not kill her. Instead, they crawled across her face and hands, leaving behind a pattern of wounds that the priestesses declared a divine summons. Lolth had chosen a blade, not another priestess. Aurelia abandoned her house name that same night. She became Malice, a name she treats as a function rather than an identity. She studied the martial traditions of surface warriors from stolen accounts, captured mercenaries, and forbidden travelogues, adopting curved blades, layered armor, colorful robes, formal bows, and ritualized duels. She calls her code the Way of the Black Widow. Its principles are simple, though never honorable by surface standards. Conceal the fang, make pain instructive, poison the strong, and never offer an enemy the fairness they have not earned. Every victory is a devotional act, and every betrayal is acceptable if Lolth is pleased.

“She entered the priesthood young, mastering liturgy, poison preparation, and the ritual language of sacrifice.”
From their backstory
Background
Acolyte

Connections

Species

Drow

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