Gorak Ironstalker
Gorak Ironstalker
Sheet
AC 16 · HP 190 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
23 featuresAction
- Volley
When Multiple enemies are clustered within the weapon's range.
As an action, Gorak makes one ranged weapon attack against every creature within 10 feet of a point he can see within his weapon's range.
- Primeval AwarenessLevel 3
Gorak can communicate with beasts and understand their moods, intentions, and needs. He can also use an action and one use of Primeval Awareness to sense certain creature types within one mile, or six miles in favored terrain, though this does not reveal their exact location.
Bonus action
- Aggressive
When A hostile creature is visible or audible within range.
As a bonus action, Gorak moves up to his speed toward a hostile creature he can see or hear. He must end this movement closer to the creature than he started.
- VanishLevel 14
When Gorak needs to reposition, escape, or set up an ambush.
Gorak can use a bonus action to become invisible until the start of his next turn, ending the effect early if he attacks, casts a spell, or forces a saving throw.
- AggressiveOrcAs a bonus action, move up to your speed toward a hostile creature you can see or hear.
Always on
- Colossus Slayer
When Gorak hits a wounded creature with a weapon attack.
Once on each of Gorak's turns, one weapon attack that hits a creature below its hit point maximum deals an extra 1d8 damage.
- Favored EnemyLevel 1
Gorak has a favored enemy type, humanoids, and gains advantage on Wisdom (Survival) checks to track them and Intelligence checks to recall information about them. He also learns one language associated with his favored enemies, Undercommon.
- Natural ExplorerLevel 1
Gorak is particularly familiar with urban ruins, industrial zones, and other dangerous built environments. He gains the benefits of Natural Explorer when traveling through these favored terrains, including improved tracking, navigation, stealth while traveling alone, and heightened alertness.
- Fighting StyleLevel 2
Gorak adopts Archery as his fighting style, gaining a +2 bonus to attack rolls made with ranged weapons.
- SpellcastingLevel 2
Gorak is a half-caster ranger and can cast ranger spells using Wisdom as his spellcasting ability.
- Extra AttackLevel 5
Gorak can attack twice, instead of once, whenever he takes the Attack action on his turn.
- Hunter, Colossus SlayerLevel 3
Gorak has chosen Colossus Slayer. Once on each of his turns, when he hits a creature with a weapon attack, the attack deals an extra 1d8 damage if the target is below its hit point maximum.
- Land's StrideLevel 8
Moving through nonmagical difficult terrain costs Gorak no extra movement. He can pass through nonmagical plants without being slowed or damaged, and has advantage on saving throws against magically created or manipulated plants.
- Hide in Plain SightLevel 10
Gorak can spend one minute creating camouflage for himself. While remaining motionless against a suitable surface, he gains a +10 bonus to Dexterity (Stealth) checks until he moves or takes an action.
- Feral SensesLevel 18
Gorak gains blindsight out to 30 feet. He is aware of the location of any invisible or hidden creature within that range, provided he can hear it or it is not behind total cover.
- Foe SlayerLevel 20
Gorak adds his Wisdom modifier to the attack roll or damage roll of one weapon attack he makes against his favored enemy on each of his turns. He can choose to apply the bonus before or after making the roll, but before the result is known.
- Hunter, Multiattack DefenseLevel 7
When a creature hits Gorak with an attack, he can use his reaction to impose disadvantage on all subsequent attacks made by that creature against him until the end of the creature's next turn. This benefit applies only while Gorak is wearing armor.
- Hunter, VolleyLevel 11
Gorak can use his action to make a ranged attack against any number of creatures within 10 feet of a point he can see within his weapon's range. He must have ammunition for each target, and makes a separate attack roll for each target.
- TraitOrcDarkvision out to 60 feet.
- Powerful BuildOrcCount as one size larger when determining carrying capacity and the weight you can push, drag, or lift.
- MenacingOrcProficiency in Intimidation.
- TraitOrcOrcish blood and endurance, represented through the species' Strength and Constitution bonuses.
- Military RankSoldier
Gorak can recognize military rank, organization, and equipment, and can usually secure basic aid, shelter, or information from soldiers and veterans who recognize his service.
Spells
11 spellsSpellcasting. Gorak Ironstalker casts with Wisdom (spell save DC 18, to hit with spell attacks).
1st level (4 slots): , , ,
2nd level (3 slots): , , ,
3rd level (3 slots): , ,
4th level (1 slot): no spells
Gear
11 itemsWeapons
- Suppressed ranged weaponMechanically treated as a longbow, dealing 1d8 piercing damage with a range of 150/600 feet. Visually represented as a suppressed military rifle or compact suppressed SMG under the setting's firearm conventions.
- 2×ShortswordsMechanically treated as two shortswords, each dealing 1d6 piercing damage and possessing the finesse and light properties. Visually represented as a serrated combat knife and compact sidearm.
Armor
- Tactical scale armorMechanically treated as scale mail, providing AC 14 plus up to 2 from Dexterity. In the modern setting, this is a concealed tactical armored vest with overlapping plates.
- Compact tactical shieldA modern riot-style shield, mechanically treated as a shield and granting +2 AC when equipped.
Gear
- 20×AmmunitionMechanically treated as arrows for the longbow profile, 1d8 piercing ammunition.
- Explorer's packA reinforced tactical pack containing field supplies, ammunition, tools, and rations.
- Military insigniaA military insignia identifying Gorak's rank and former service.
- Trophy from a fallen enemyA trophy taken from a fallen enemy, preserved as a reminder of past campaigns.
- Common clothesA set of common clothes for off-duty use, adapted into a dark gray shirt, black jacket, cargo pants, and combat boots.
- Silver ringA narrow silver ring inherited from Gorak's former squad leader.
- Tactical mission kitA tactical headset and compact first-aid kit, included as modern setting flavor and having no additional mechanical benefit.
Appearance
Gorak is an orc man standing just over six feet tall, built from solid muscle and bone. His muted, earthy green skin is marked by old scars from battles and narrow escapes. He has a broad face, square jaw, prominent tusks, a heavy brow, deep amber eyes, a jagged scar across his nose, and another along his collarbone. His hair is cropped close in a practical military buzz cut, with faint silver lines where old injuries have healed. In his modern setting, he wears a dark gray shirt beneath a fitted black tactical jacket, reinforced cargo pants, heavy combat boots, black gloves, and a matte black tactical vest filled with ammunition, tools, rations, and medical supplies. A narrow silver ring rests on his right hand. His posture is straight, relaxed, and constantly alert.
Mannerisms
Gorak speaks in short, measured sentences and rarely repeats himself. He checks doorways, windows, rooftops, and reflective surfaces whenever he enters a room. Before a mission, he taps two fingers against his silver ring, then silently counts the exits. When angry, he becomes quieter rather than louder.
Personality
Gorak is blunt, direct, and intensely grounded in physical reality. He respects competence more than charm, action more than rhetoric, and loyalty more than bloodline. He speaks little, but his resonant voice is calm and deliberate when he does speak. Slow to trust, he becomes immovable once trust is earned. He dislikes performative cruelty and empty boasting, seeing both as signs of weakness.
Ideals
Purpose. Violence is not noble, and survival is not enough. Gorak fights to protect the people who stand beside him and to make sure his skills serve something more than another employer's bloodstained contract.
Bonds
The members of the Stalker unit are the only family Gorak has left. He will not abandon a teammate, even when retreat is the safer military decision. He also carries the silver ring of his former squad leader, who died buying Gorak enough time to survive an impossible extraction.
Flaws
Gorak assumes every promise has a hidden condition and every peaceful room has an exit he has not yet found. He can be ruthlessly practical, sometimes treating people as assets, liabilities, or mission variables before remembering they are frightened individuals. When someone he trusts is threatened, his discipline can collapse into personal vengeance.
Quirks
Background
Gorak was raised among an orc warband that valued endurance above elegance and discipline above rage. He learned early that strength was useful only when directed, and that a soldier who could read terrain, supply lines, and the fear in an enemy's eyes could save more lives than the strongest berserker. He eventually joined the Iron Fist mercenary group, where he became known for relentless efficiency, battlefield patience, and a willingness to hold a position long after others would have abandoned it. His favored hunting grounds were not forests, but ruined streets, abandoned industrial zones, and hostile training grounds where every shadow could conceal an ambush.
- Background
- Soldier
Connections
Species
Orc
Media
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