Skari Frost-Bite
Skari Frost-Bite
Sheet
AC 16 · HP 52 · 30 ft.Saving throws
Skills
- AthleticsSTR
- NatureINT
- PerceptionWIS
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
12 featuresAction
- Hunter's SenseLevel 3
As an action, examine a creature to learn its immunities, resistances, and vulnerabilities.
- Extra AttackLevel 5
You can attack twice instead of once whenever you take the Attack action.
Bonus action
- Slayer's PreyLevel 3
Bonus action to designate a creature. The first hit on that creature each turn deals an extra 1d6 damage.
Always on
- Favored EnemyLevel 1
Giants and Undead. You have advantage on Wisdom (Survival) checks to track them and Intelligence checks to recall information about them.
- Natural ExplorerLevel 1
Tundra and Forest. You gain benefits when traveling for an hour or more in these terrains.
- Fighting Style: DuelingLevel 2
When wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls.
- Primeval AwarenessLevel 3
Use a spell slot to sense if certain types of creatures are within 1 mile.
- TraitGoliathNatural Athlete
- TraitGoliathStone's Endurance
- TraitGoliathPowerful Build
- TraitGoliathMountain Born
- WandererOutlander
You have an excellent memory for maps and geography, and you can always recall the general layout of terrain and other features around you. You can find food and fresh water for yourself and up to five other people each day.
Spells
6 spellsSpellcasting. Skari Frost-Bite casts with Wisdom (spell save DC 12, to hit with spell attacks).
1st level (4 slots): , , ,
2nd level (2 slots): ,
Gear
5 itemsWeapons
- LongswordVersatile (1d8/1d10) martial weapon.
- LongbowHeavy, Two-handed, range 150/600.
Armor
- Scale MailMedium armor providing AC 14 + Dex (max 2).
- ShieldIncreases AC by 2.
Gear
- Explorer's PackBackpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, waterskin, 50ft rope.
Appearance
Skari stands nearly eight feet tall, a mountain of grey-toned skin marked by black lithic patterns. His face is weathered by the biting winds of the tundra, featuring a braided beard tied with iron rings. He wears a heavy mantle made from the pelt of a winter wolf and carries a shield painted with the fading symbol of a broken axe.
Mannerisms
He has a habit of looking at the horizon rather than the person speaking to him, as if he is perpetually searching for a storm.
Personality
He is as stoic as the mountains he calls home. Skari believes that words are weightless compared to the gravity of an action. He rarely laughs, and when he does, it sounds like shifting gravel. He views every encounter through the lens of a hunter, constantly assessing the threats and weaknesses of those around him.
Ideals
Vengeance is the only path to peace. I will not stop until the world is purged of those who prey on the weak.
Bonds
I carry the silver ring of my clan chieftain. It is the last physical piece of my heritage that exists.
Flaws
I trust no one who has not bled for me. I often view social interactions as unnecessary distractions from the hunt.
Quirks
Background
Skari was born into the Valhalla Vengeance clan, a hardy band of warriors who believed that only through blood and retribution could a soul earn its place in the halls of the gods. His youth was spent hunting elk and scouting for the giants that plagued the high peaks. This life of hardship was shattered when a Frost Giant lord named Thrymheim decimated his village. Skari was the sole survivor, spared only because he was away on a scouting mission when the fire-and-ice storm hit. Returning to find nothing but smoldering ruins and frozen corpses, he took up his father's broken shield and swore a vow. His vengeance would not be a single moment of rage, but a lifelong hunt. He joined the ranks of the monster slayers, turning his survival skills into a weapon. Every giant he falls and every unnatural horror he purges is a stone added to the cairn of his fallen brothers. He wanders the world now, a nomad of the north, searching for the giants who stole his home and the glory required to finally enter Valhalla with his head held high.
“His youth was spent hunting elk and scouting for the giants that plagued the high peaks.”
- Background
- Outlander
Connections
Species
Goliath
Media
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