Lysandra Vane
Lysandra Vane
Sheet
AC 18 · HP 123 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- AthleticsSTR
- DeceptionCHA
- InsightWIS
- IntimidationCHA
- PerceptionWIS
- PersuasionCHA
- Sleight of HandDEX
- StealthDEX
Armor
Weapons
Tools
Languages
Features
12 featuresBonus action
- Cunning ActionLevel 2
Take a Bonus Action on each of your turns to Dash, Disengage, or Hide.
Always on
- Sneak AttackLevel 1
Deal an extra 9d6 damage to one creature you hit with an attack roll if you have Advantage or if an ally is within 5 feet.
- AssassinateLevel 3
Advantage on Initiative. On your first turn, your first hit deals extra damage equal to your Rogue level.
- Psychic BladesLevel 18
When you hit with a weapon attack, expend one Bardic Inspiration to deal 2d6 psychic damage.
- Cunning StrikeLevel 5
Trade Sneak Attack dice to Poison, Trip, or Withdraw from an enemy.
- Reliable TalentLevel 7
Whenever you make an Ability Check with a proficient skill, treat a d20 roll of 9 or lower as a 10.
- Slippery MindLevel 15
You gain proficiency in Wisdom and Charisma saving throws.
- Death StrikeLevel 17
When you hit a creature with an attack on the first turn of combat, they must make a CON save (DC 20) or take double damage.
- Epic Boon of SkillLevel 19
Increase one ability score by 1, up to 30. Gain proficiency in all skills.
- ResourcefulHumanYou gain Heroic Inspiration whenever you finish a Long Rest.
- Skill VersatilityHumanYou gain proficiency in one skill of your choice (Persuasion).
- AlertCriminal
You can add your Proficiency Bonus to your Initiative rolls. You can also swap your initiative with a willing ally at the start of combat.
Spells
6 spellsSpellcasting. Lysandra Vane casts with Charisma (spell save DC 19, to hit with spell attacks).
Cantrips (at will): ,
1st level (4 slots): ,
2nd level (2 slots): ,
Gear
5 itemsWeapons
- Rapier of VenomA needle-thin blade that can deliver a lethal dose of poison once per day.
Armor
- Studded Leather ArmorDark, supple leather reinforced with blackened steel rivets.
Tools
- Thieves' ToolsA set of picks and wires used for bypassing locks.
- Disguise KitCosmetics and hairpieces used for creating false identities.
Gear
- Fine Silk Garb and FishnetsSeductive yet practical dark clothing designed for high-society movement.
Appearance
Lysandra is breathtakingly beautiful with olive skin and striking green eyes. Her most notable feature is the intricate black ink tattoos that cover her entire body from her neck to her toes, forming intricate patterns of vines, webs, and ritualistic symbols. She wears elegant black silks, a form-fitting leather corset, and her signature fishnet stockings.
Mannerisms
She moves with a slow, deliberate poise that suggests a predator stalking through tall grass. She frequently tilts her head when listening, as if hearing voices others cannot.
Personality
She is disarmingly charismatic and radiates a predatory grace. Lysandra treats murder as a delicate art form and finds genuine joy in the calculated silence of a dying target. She speaks with a soft, melodic voice that makes even her threats sound like a lover's promise.
Ideals
Artistry. Every death should be a masterpiece of timing and aesthetic. Control. To kill is to have ultimate power over the existence of another.
Bonds
My skin is a chronicle of my work, and I will not rest until the final inch of flesh is inked in memory of my greatest kill. Atrix is my playground, and its people are my canvas.
Flaws
I am profoundly narcissistic and often underestimate my prey if they lack physical grace. I cannot help but linger over a kill to watch the light fade from the victim's eyes.
Quirks
Background
Lysandra Vane rose from the gutter of Atrix, a city where secrets are currency and life is cheap. She discovered early on that her beauty could open doors that her daggers could later close. Starting as a common thief, she eventually refined her craft into that of a high-end assassin, targeting the city's corrupt nobility with terrifying precision. Each mark she kills is immortalized in her tattoos, the black ink expanding as her body count rises. She eventually found a home among the College of Whispers, where she learned to weaponize information and strike at the minds of her victims before ending their lives. In the world of Atrix, she is a ghost story whispered in the velvet-draped halls of power, a serial killer who looks like a dream and acts like a nightmare. She has no loyalty to any guild or crown, seeking only the thrill of the hunt and the perfection of the kill.
“She discovered early on that her beauty could open doors that her daggers could later close.”
- Background
- Criminal
Connections
Species
Human
Media
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