Mtkvari Chikovani
Mtkvari Chikovani
Sheet
AC 11 · HP 9 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
13 featuresAction
- TraitDragonbornBreath Weapon, as an action, exhale fire in a 15-foot cone. Each creature in the area makes a DC 12 Dexterity saving throw, taking 2d6 fire damage on a failed save and half as much on a successful one. After using this trait, you cannot use it again until you complete a short or long rest.
Bonus action
- Hex
When As a bonus action, when you choose a creature within range.
As a bonus action, curse one creature within 90 feet for up to 1 hour. The first time you hit it with an attack, you deal an extra 1d6 necrotic damage. You have advantage on ability checks made to find it, and it has disadvantage on saving throws against your spells if the curse allows one. The spell ends early if the target dies or you lose concentration.
Always on
- Eldritch Blast
When When you use your action to cast this cantrip.
You can cast eldritch blast as a ranged spell attack against one creature within 120 feet. On a hit, the target takes 1d10 force damage.
- Mage Hand
When When you use your action to cast this cantrip.
You can create a spectral, floating hand at a point within 30 feet. It can manipulate objects, open unlocked containers, retrieve or stow items, and pour contents. It cannot attack or activate magic items.
- Armor of Agathys
When When you cast the spell using an action.
You gain 5 temporary hit points and deal 5 cold damage to any creature that hits you with a melee attack while those temporary hit points remain. The effect lasts 1 hour and requires no concentration.
- Otherworldly Patron, The FiendLevel 1
You have made a pact with a powerful extraplanar being. Your choice of the Fiend determines features gained at 1st level and later levels.
- Dark One's BlessingLevel 1
Your patron grants you a measure of its power. When you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to your Charisma modifier plus your warlock level, for a total of 3 temporary hit points at 1st level.
- Pact MagicLevel 1
Your arcane research and the magic bestowed by your patron give you facility with spells. Charisma is your spellcasting ability. You know two cantrips and two 1st-level warlock spells, and you regain expended spell slots after a short or long rest.
- TraitDragonbornDraconic Ancestry, Brass dragon ancestry grants fire resistance and a fire breath weapon.
- TraitDragonbornDamage Resistance, you have resistance to fire damage.
- TraitDragonbornDraconic language and imposing dragonborn stature.
- TraitDragonbornAbility score increase, Strength increases by 2 and Charisma increases by 1.
- Position of PrivilegeNoble
If you are welcome in a place, you can expect to receive the hospitality of the local nobility and other people of high birth. You are also accustomed to being treated as a person of importance.
Spells
4 spellsSpellcasting. Mtkvari Chikovani casts with Charisma (spell save DC 12, to hit with spell attacks).
Cantrips (at will): ,
1st level (1 slot): ,
Gear
9 itemsWeapons
- Light crossbowA martial ranged weapon with ammunition. Attack rolls use Dexterity unless otherwise specified.
Gear
- 20×BoltsAmmunition for the light crossbow.
- Component pouchA small container holding the material components for spellcasting.
- Scholar's packA pack containing a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, a waterskin, and 50 feet of hempen rope.
- Fine clothesA set of finely made clothes appropriate for a person of rank.
- Dragonbone tafl setA gaming set chosen as part of the Noble background, a carved dragonbone tafl set.
- Family signet ringA signet ring bearing his family's crest.
- Scroll of pedigreeA scroll recording his ancestry and noble lineage.
Purse
- 25×Gold piecesStarting wealth from the Noble background.
Appearance
A broad-shouldered brass-scaled dragonborn with deep russet eyes, a square muzzle, and carefully maintained swept-back horns. He carries himself with the measured economy of a veteran soldier, standing very still when others fidget and moving with a slight preference for his left side when tired. His old cavalry coat has been repaired so many times that its original colors are difficult to identify. A black iron signet ring hangs from a cord around his neck rather than resting on his hand, and faint ember-light sometimes glimmers between his teeth when his patron's power stirs.
Mannerisms
Mtkvari plants his feet as if bracing against a charge, even during polite conversation. He addresses servants and nobles with the same formal courtesy, pauses before accepting payment, and taps the edge of his signet ring whenever someone invokes honor too casually.
Personality
Measured, courteous, and difficult to intimidate. Mtkvari speaks like a man accustomed to giving orders, but he has learned to ask before he commands. He is patient with frightened people, suspicious of charming ones, and quietly delighted by competent craftsmanship. Beneath his formal manners is a tired but stubborn compassion that keeps pulling him back toward lost causes.
Ideals
Responsibility. Power is only honorable when it is used to shield those who have none. A knight's oath may be broken by a lord, but never by the knight who swore it.
Bonds
He is sworn to protect the surviving families of the mercenary company he once commanded. He also keeps his former lord's signet as proof of the betrayal that ended his knighthood, and he intends to use it one day to expose the lord's crimes before the same court that once praised him.
Flaws
He judges people by the standards of soldiers and nobles, then resents them when they fail tests he never explained. He is slow to forgive cowardice, especially in himself, and his pact has made him dangerously willing to believe that a tainted tool can remain clean if used for a good purpose.
Quirks
Background
Mtkvari Chikovani was born into a respected dragonborn household whose honor rested less on wealth than on generations of military service. He became a knight early, learning to hold a bridge, escort a frightened heir, and judge the difference between a brave order and a foolish one. Years of campaigning taught him that noble banners often concealed ordinary greed. When his family fell into debt and his lord abandoned an entire village to protect a tax convoy, Mtkvari laid down his ceremonial sword and left court behind. He spent the following decades as a mercenary, but never became a simple sword for hire. He refused contracts involving the slaughter of civilians, guarded prisoners who could no longer pay, and quietly returned stolen wages to families of dead recruits. During a disastrous winter campaign, his company was trapped in a ruined fortress by an army that should have been impossible to defeat. In the deepest chamber, Mtkvari found an ancient infernal seal and bargained with the presence behind it for the strength to save the survivors. The pact answered, but its price was not immediate. Now he travels as a warlock, taking contracts where his blade and eldritch fire can protect the powerless, while searching for a way to keep his patron from turning every act of mercy into another debt.
“He became a knight early, learning to hold a bridge, escort a frightened heir, and judge the difference between a brave order and a foolish one.”
- Background
- Noble
Connections
Species
Dragonborn
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