Vrikgit
Vrikgit
Sheet
AC 14 · HP 63 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingSTR
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
22 featuresBonus action
- TraitGoblinNimble Escape, Vrikgit can take the Disengage or Hide action as a bonus action on each of their turns.
Always on
- Eldritch Blast
When Action
Vrikgit gestures toward a target and releases a beam of crackling eldritch power. On a hit, the target takes 1d10 force damage, plus 5 damage from Agonizing Blast. Repelling Blast can push the target up to 10 feet away.
- Misty EscapeLevel 6
When Reaction after taking damage
Vrikgit teleports up to 30 feet and becomes invisible until the start of their next turn or until they attack or cast a spell.
- Misty Step
When Bonus action
Vrikgit teleports to an unoccupied space they can see within 30 feet.
- Fey PresenceLevel 1
When Action
Vrikgit causes nearby creatures to make a Wisdom saving throw or become charmed or frightened until the end of Vrikgit's next turn.
- Pact Familiar
When Action
Vrikgit's familiar can attack when commanded, using its reaction to make the attack after Vrikgit gives up their action for the turn.
- Otherworldly Patron, The ArchfeyLevel 1
Vrikgit has made a pact with an Archfey and can use their patron's magic to influence minds, create fear, and slip through danger. They gain the Archfey patron features Fey Presence at level 1, Misty Escape at level 6, and Beguiling Defenses at level 10.
- Pact Boon, Pact of the ChainLevel 3
Vrikgit gains Pact of the Chain. They can cast Find Familiar as a ritual, and the spell does not count against their spells known. Their familiar can take the forms allowed by the spell, including special forms such as an imp, pseudodragon, quasit, or sprite.
- Eldritch InvocationsLevel 2
Vrikgit learns two eldritch invocations. They learn additional invocations at levels 5, 7, 9, and 12, for a total of seven invocations at level 12.
- Pact MagicLevel 1
Vrikgit can choose to learn either one cantrip or one spell from the warlock spell list whenever they gain a level in this class. They can replace one warlock spell they know with another warlock spell of a level for which they have spell slots.
- Ability Score ImprovementLevel 4
Vrikgit can choose one ability score to increase by 2, or two ability scores to increase by 1. They increased Charisma by 2, raising it to 17.
- Ability Score ImprovementLevel 8
Vrikgit can choose one ability score to increase by 2, or two ability scores to increase by 1. They increased Charisma by 2, raising it to 19.
- Ability Score ImprovementLevel 12
Vrikgit can choose one ability score to increase by 2, or two ability scores to increase by 1. They increased Charisma by 2, raising it to 21.
- Beguiling DefensesLevel 10
When a creature attempts to charm Vrikgit, they can use their reaction to turn the effect back on the creature. Vrikgit is immune to being charmed.
- Eldritch Invocations KnownLevel 12
Vrikgit knows seven eldritch invocations: Agonizing Blast, Beguiling Influence, Devil's Sight, Eldritch Sight, Mask of Many Faces, Misty Visions, and Repelling Blast.
- Mystic Arcanum, Sixth LevelLevel 11
Vrikgit can cast one sixth-level spell from the warlock spell list once without expending a spell slot. They regain this ability after finishing a long rest.
- Mystic Arcanum ProgressionLevel 12
Vrikgit can choose a new Mystic Arcanum spell of seventh level when reaching level 13, but they have not yet reached that level.
- TraitGoblinDarkvision, Vrikgit can see in dim light within 60 feet as if it were bright light and in darkness as if it were dim light, though they perceive colors as shades of gray.
- TraitGoblinFury of the Small, once per short or long rest, Vrikgit can deal extra damage equal to their proficiency bonus to a creature larger than them when they damage it with an attack or spell.
- TraitGoblinSmall size.
- TraitGoblinBase walking speed of 30 feet.
- WandererOutlander
Vrikgit has an excellent memory for maps, geography, and natural landmarks. They can find food and fresh water for themselves and up to five other people each day, provided the land offers anything edible or potable.
Spells
17 spellsSpellcasting. Vrikgit casts with Charisma (spell save DC 17, to hit with spell attacks).
Cantrips (at will): , , ,
1st level (3 slots): ,
2nd level (3 slots): , ,
3rd level (3 slots): ,
4th level (3 slots): ,
5th level (3 slots): , ,
6th level:
Gear
11 itemsWeapons
- QuarterstaffA simple walking staff used as a weapon, trail marker, and focus for nervous gestures.
Armor
- Leather armorA light suit of leather armor, patched with Feywild hide and stitched with thorn-fiber thread.
Tools
- Hunting trapA crude hunting trap, kept more for sentimental reasons than practical use.
- Disguise kitA worn kit used to alter appearances and imitate the styles of travelers, goblins, hags, and Fey creatures.
- Thieves' toolsSmall picks, tension tools, and improvised instruments gathered during years of scavenging and infiltration.
Gear
- Simple weaponsA small hand crossbow is not included in the standard warlock starting package, so Vrikgit carries no crossbow.
- Dungeoneer's packA dungeoneer's pack containing a backpack, crowbar, hammer, ten pitons, ten torches, tinderbox, ten days of rations, waterskin, and 50 feet of hempen rope.
- TrophyA trophy from a creature Vrikgit killed in the wilderness, a hag's blackened tooth wrapped in silver thread.
- Traveler's clothesRough traveler's clothes, altered with vine trim and hidden pockets.
- Thorn arcane focusA polished thorn, black on one side and silver on the other, serving as Vrikgit's arcane focus and pact token.
Purse
- 10×Gold piecesA small reserve of starting coin.
Appearance
Vrikgit is a Small goblin with greenish-gray skin, a sallow undertone, faint freckles, and old scratches across their narrow face and limbs. Their large, wary yellow eyes have slit pupils, and their sharp features are framed by wispy black hair tied with vines, beads, and scraps of brightly colored Feywild ribbon. Their long, ragged ears are pierced with bone and thorn trinkets. Vrikgit wears battered leather armor beneath a patchwork cloak that seems to shift subtly in color and texture, as though it cannot decide whether it belongs in the mortal world or the Feywild. Their eldritch magic glows with cold green and violet light.
Mannerisms
Vrikgit constantly checks the reactions of people around them, tilting their head and watching for smiles or frowns. They speak quickly when nervous, refer to their patron as if the patron might be listening, and tug at their thorn earrings when uncertain. When they feel confident, they suddenly become theatrical, bowing deeply and flourishing their cloak as though performing for an invisible court.
Personality
Vrikgit is clingy, anxious, and eager to please, always watching for signs that someone is pleased with them. They are timid around authority and powerful strangers, but their fear transforms into stubborn determination when someone vulnerable is threatened. They can be surprisingly clever and theatrical, especially when deception offers a chance to win approval without direct confrontation. Vrikgit desperately wants to be seen as capable, yet still half expects every relationship to end in abandonment.
Ideals
Worth is earned through devotion and deeds. Only those who prove themselves deserve loyalty or power, and Vrikgit intends to prove themselves to everyone, including the Archfey who owns their pact.
Bonds
My patron saved me from nothingness, and I owe them everything. I will not be abandoned again. The stolen relic I recovered still carries a trace of the hags' magic, and I fear its fate is tied to my patron's hidden plans.
Flaws
Vrikgit panics when they feel unloved, ignored, or replaceable. They often seek help before trusting their own judgment, then become resentful and ashamed when others take control. They are also dangerously willing to accept humiliating bargains if they believe obedience will earn affection.
Quirks
Background
Vrikgit was lost in the Feywild as a young goblin after their tribe was scattered by a sudden incursion of twisted briars and living illusions. They wandered for days, starving and terrified, until a beautiful laughing voice found them beneath a moonlit tree. An Archfey appeared, elegant, capricious, and amused by the goblin's pitiful state. The Archfey spared Vrikgit, but not without a bargain. Vrikgit would serve, entertain, and prove their devotion, and in return they would be protected from the crueler things that hunted the Feywild's lost children. Vrikgit became a warlock through that bargain, learning to shape eldritch power into green flame, whispering illusions, and sudden impossible movement. They clung fiercely to their patron's favor, completing every task and seeking every scrap of praise. Recently, the Archfey sent Vrikgit to recover a stolen relic from a coven of hags. The mission nearly killed them. Worse, when the final battle came, the patron refused to intervene, watching from afar to see whether Vrikgit could succeed alone. Vrikgit survived, but the lesson cut deeper than any hag's claw. They now seek genuine respect and affection by proving they are more than a treasured pet, while quietly gathering enough power that no patron, hag, tribe, or king can ever toy with them again.
“They wandered for days, starving and terrified, until a beautiful laughing voice found them beneath a moonlit tree.”
- Background
- Outlander
Connections
Species
Goblin
Media
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