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Vrikgit - AI-generated fantasy Character

Vrikgit

Goblin · Warlock (The Archfey) · Level 12 · Outlander

Vrikgit

Vrikgit is clingy, anxious, and eager to please, always watching for signs that someone is pleased with them.
AC14
HP63/63
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 63 · 30 ft.
AlignmentTrue NeutralGenderNon-binaryAge26 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingSTR
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons

Tools

Disguise kit,
Thieves' tools

Languages

Common,
Goblin,
Sylvan

Features

22 features

Bonus action

  • TraitGoblinNimble Escape, Vrikgit can take the Disengage or Hide action as a bonus action on each of their turns.

Always on

  • Eldritch Blast

    When Action

    Vrikgit gestures toward a target and releases a beam of crackling eldritch power. On a hit, the target takes 1d10 force damage, plus 5 damage from Agonizing Blast. Repelling Blast can push the target up to 10 feet away.

  • Misty EscapeLevel 6

    When Reaction after taking damage

    Vrikgit teleports up to 30 feet and becomes invisible until the start of their next turn or until they attack or cast a spell.

  • Misty Step

    When Bonus action

    Vrikgit teleports to an unoccupied space they can see within 30 feet.

  • Fey PresenceLevel 1

    When Action

    Vrikgit causes nearby creatures to make a Wisdom saving throw or become charmed or frightened until the end of Vrikgit's next turn.

  • Pact Familiar

    When Action

    Vrikgit's familiar can attack when commanded, using its reaction to make the attack after Vrikgit gives up their action for the turn.

  • Otherworldly Patron, The ArchfeyLevel 1

    Vrikgit has made a pact with an Archfey and can use their patron's magic to influence minds, create fear, and slip through danger. They gain the Archfey patron features Fey Presence at level 1, Misty Escape at level 6, and Beguiling Defenses at level 10.

  • Pact Boon, Pact of the ChainLevel 3

    Vrikgit gains Pact of the Chain. They can cast Find Familiar as a ritual, and the spell does not count against their spells known. Their familiar can take the forms allowed by the spell, including special forms such as an imp, pseudodragon, quasit, or sprite.

  • Eldritch InvocationsLevel 2

    Vrikgit learns two eldritch invocations. They learn additional invocations at levels 5, 7, 9, and 12, for a total of seven invocations at level 12.

  • Pact MagicLevel 1

    Vrikgit can choose to learn either one cantrip or one spell from the warlock spell list whenever they gain a level in this class. They can replace one warlock spell they know with another warlock spell of a level for which they have spell slots.

  • Ability Score ImprovementLevel 4

    Vrikgit can choose one ability score to increase by 2, or two ability scores to increase by 1. They increased Charisma by 2, raising it to 17.

  • Ability Score ImprovementLevel 8

    Vrikgit can choose one ability score to increase by 2, or two ability scores to increase by 1. They increased Charisma by 2, raising it to 19.

  • Ability Score ImprovementLevel 12

    Vrikgit can choose one ability score to increase by 2, or two ability scores to increase by 1. They increased Charisma by 2, raising it to 21.

  • Beguiling DefensesLevel 10

    When a creature attempts to charm Vrikgit, they can use their reaction to turn the effect back on the creature. Vrikgit is immune to being charmed.

  • Eldritch Invocations KnownLevel 12

    Vrikgit knows seven eldritch invocations: Agonizing Blast, Beguiling Influence, Devil's Sight, Eldritch Sight, Mask of Many Faces, Misty Visions, and Repelling Blast.

  • Mystic Arcanum, Sixth LevelLevel 11

    Vrikgit can cast one sixth-level spell from the warlock spell list once without expending a spell slot. They regain this ability after finishing a long rest.

  • Mystic Arcanum ProgressionLevel 12

    Vrikgit can choose a new Mystic Arcanum spell of seventh level when reaching level 13, but they have not yet reached that level.

  • TraitGoblinDarkvision, Vrikgit can see in dim light within 60 feet as if it were bright light and in darkness as if it were dim light, though they perceive colors as shades of gray.
  • TraitGoblinFury of the Small, once per short or long rest, Vrikgit can deal extra damage equal to their proficiency bonus to a creature larger than them when they damage it with an attack or spell.
  • TraitGoblinSmall size.
  • TraitGoblinBase walking speed of 30 feet.
  • WandererOutlander

    Vrikgit has an excellent memory for maps, geography, and natural landmarks. They can find food and fresh water for themselves and up to five other people each day, provided the land offers anything edible or potable.

Spells

17 spells

Spellcasting. Vrikgit casts with Charisma (spell save DC 17, to hit with spell attacks).

Cantrips (at will): , , ,

1st level (3 slots): ,

2nd level (3 slots): , ,

3rd level (3 slots): ,

4th level (3 slots): ,

5th level (3 slots): , ,

6th level:

Gear

11 items

Weapons

  • Quarterstaff
    A simple walking staff used as a weapon, trail marker, and focus for nervous gestures.

Armor

  • Leather armor
    A light suit of leather armor, patched with Feywild hide and stitched with thorn-fiber thread.

Tools

  • Hunting trap
    A crude hunting trap, kept more for sentimental reasons than practical use.
  • Disguise kit
    A worn kit used to alter appearances and imitate the styles of travelers, goblins, hags, and Fey creatures.
  • Thieves' tools
    Small picks, tension tools, and improvised instruments gathered during years of scavenging and infiltration.

Gear

  • Simple weapons
    A small hand crossbow is not included in the standard warlock starting package, so Vrikgit carries no crossbow.
  • Dungeoneer's pack
    A dungeoneer's pack containing a backpack, crowbar, hammer, ten pitons, ten torches, tinderbox, ten days of rations, waterskin, and 50 feet of hempen rope.
  • Trophy
    A trophy from a creature Vrikgit killed in the wilderness, a hag's blackened tooth wrapped in silver thread.
  • Traveler's clothes
    Rough traveler's clothes, altered with vine trim and hidden pockets.
  • Thorn arcane focus
    A polished thorn, black on one side and silver on the other, serving as Vrikgit's arcane focus and pact token.

Purse

  • 10×
    Gold pieces
    A small reserve of starting coin.

Appearance

Vrikgit is a Small goblin with greenish-gray skin, a sallow undertone, faint freckles, and old scratches across their narrow face and limbs. Their large, wary yellow eyes have slit pupils, and their sharp features are framed by wispy black hair tied with vines, beads, and scraps of brightly colored Feywild ribbon. Their long, ragged ears are pierced with bone and thorn trinkets. Vrikgit wears battered leather armor beneath a patchwork cloak that seems to shift subtly in color and texture, as though it cannot decide whether it belongs in the mortal world or the Feywild. Their eldritch magic glows with cold green and violet light.

Mannerisms

Vrikgit constantly checks the reactions of people around them, tilting their head and watching for smiles or frowns. They speak quickly when nervous, refer to their patron as if the patron might be listening, and tug at their thorn earrings when uncertain. When they feel confident, they suddenly become theatrical, bowing deeply and flourishing their cloak as though performing for an invisible court.

Personality

Vrikgit is clingy, anxious, and eager to please, always watching for signs that someone is pleased with them. They are timid around authority and powerful strangers, but their fear transforms into stubborn determination when someone vulnerable is threatened. They can be surprisingly clever and theatrical, especially when deception offers a chance to win approval without direct confrontation. Vrikgit desperately wants to be seen as capable, yet still half expects every relationship to end in abandonment.

Ideals

Worth is earned through devotion and deeds. Only those who prove themselves deserve loyalty or power, and Vrikgit intends to prove themselves to everyone, including the Archfey who owns their pact.

Bonds

My patron saved me from nothingness, and I owe them everything. I will not be abandoned again. The stolen relic I recovered still carries a trace of the hags' magic, and I fear its fate is tied to my patron's hidden plans.

Flaws

Vrikgit panics when they feel unloved, ignored, or replaceable. They often seek help before trusting their own judgment, then become resentful and ashamed when others take control. They are also dangerously willing to accept humiliating bargains if they believe obedience will earn affection.

Quirks

Names every summoned familiar and gives it a different personality based on which form it takes.
Collects small objects that remind them of people who have praised them.
Leaves tiny vine knots on door handles as private messages to their patron.
Whispers apologies to doors before opening them.
Counts compliments on their fingers and remembers the exact wording for years.

Background

Vrikgit was lost in the Feywild as a young goblin after their tribe was scattered by a sudden incursion of twisted briars and living illusions. They wandered for days, starving and terrified, until a beautiful laughing voice found them beneath a moonlit tree. An Archfey appeared, elegant, capricious, and amused by the goblin's pitiful state. The Archfey spared Vrikgit, but not without a bargain. Vrikgit would serve, entertain, and prove their devotion, and in return they would be protected from the crueler things that hunted the Feywild's lost children. Vrikgit became a warlock through that bargain, learning to shape eldritch power into green flame, whispering illusions, and sudden impossible movement. They clung fiercely to their patron's favor, completing every task and seeking every scrap of praise. Recently, the Archfey sent Vrikgit to recover a stolen relic from a coven of hags. The mission nearly killed them. Worse, when the final battle came, the patron refused to intervene, watching from afar to see whether Vrikgit could succeed alone. Vrikgit survived, but the lesson cut deeper than any hag's claw. They now seek genuine respect and affection by proving they are more than a treasured pet, while quietly gathering enough power that no patron, hag, tribe, or king can ever toy with them again.

“They wandered for days, starving and terrified, until a beautiful laughing voice found them beneath a moonlit tree.”
From their backstory
Background
Outlander

Connections

Species

Goblin

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