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Nerovan Farkas - AI-generated fantasy Character

Nerovan Farkas

Wood Elf · Rogue (Inquisitive) · Level 18 · Urchin, reflavored as a former enslaved servant and escaped infiltrator

Nerovan Farkas

Nerovan is soft-spoken, observant, and unexpectedly patient with frightened people.
AC16
HP147/147
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 147 · 45 ft.
AlignmentNeutral GoodGenderMaleAgeThirty-six years old, a young adult by elven standards
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Thieves' tools,
Disguise kit

Languages

Common,
Elvish,
Sylvan,
Thieves' Cant

Features

28 features

Bonus action

  • Insightful Fighting

    When Bonus action against a creature he can see

    As a bonus action, Nerovan studies a creature with a Wisdom (Insight) check contested by the target's Charisma (Deception). On a success, he can use Sneak Attack against that creature without advantage for 1 minute, provided he does not have disadvantage and can see the target.

  • Cunning ActionLevel 2

    When Bonus action on his turn

    As a bonus action, Nerovan can Dash, Disengage, or Hide.

  • Crossbow Expert Follow-Up

    When After attacking with a one-handed weapon

    After attacking with a one-handed weapon, Nerovan can fire his hand crossbow as a bonus action if it is loaded and he has ammunition.

  • Roguish Archetype, InquisitiveLevel 3

    Nerovan can make a Wisdom (Insight) check as a bonus action to determine whether a creature is lying, study a creature to learn its combat habits, or use his Insightful Fighting feature. He also gains Expertise in four proficient skills or tools.

  • Ability Score ImprovementLevel 16

    Nerovan gains the Crossbow Expert feat, allowing him to ignore loading limitations, attack at close range without disadvantage, and make a hand crossbow attack as a bonus action after attacking with a one-handed weapon.

Always on

  • Mobile Footwork

    When After making a melee attack

    When Nerovan hits a creature he attacked during the same turn, that creature cannot make opportunity attacks against him for the rest of the turn.

  • Uncanny DodgeLevel 5

    When When a visible attacker hits him

    When an attacker he can see hits him, Nerovan uses his reaction to halve the attack's damage.

  • EvasionLevel 7

    When Dexterity saving throw for half damage

    When an effect allows a Dexterity saving throw for half damage, Nerovan instead takes no damage on a success and half damage on a failure.

  • Sneak AttackLevel 1

    Nerovan deals an extra 1d6 damage once per turn when he has advantage on the attack roll, or when an eligible enemy is threatened by one of his allies. The attack must use a finesse or ranged weapon.

  • Ability Score ImprovementLevel 4

    Nerovan gains one Ability Score Improvement or feat.

  • ExpertiseLevel 6

    Nerovan gains Expertise in two additional proficient skills or tools. His Sneak Attack increases to 3d6.

  • Ability Score ImprovementLevel 8

    Nerovan increases his Dexterity by 1 and his Constitution by 1, gaining final scores of Dexterity 20 and Constitution 15 before later improvements.

  • Steady EyeLevel 9

    Nerovan has advantage on Wisdom (Perception) and Intelligence (Investigation) checks when he moves no more than half his speed during the same turn. His Sneak Attack increases to 5d6.

  • Ability Score ImprovementLevel 10

    Nerovan gains the Alert feat, adding his proficiency bonus to initiative and preventing him from being surprised while conscious. Hidden creatures do not gain advantage against him merely because he cannot see them.

  • Reliable TalentLevel 11

    Nerovan's Sneak Attack increases to 6d6.

  • Ability Score ImprovementLevel 12

    Nerovan increases his Constitution by 2, raising it to 17.

  • Unerring EyeLevel 13

    Nerovan can detect magic, illusions, shapechangers, and invisible creatures within 30 feet with careful observation. He can use this feature a number of times equal to his Intelligence modifier, regaining all uses after a long rest.

  • BlindsenseLevel 14

    Nerovan gains Blindsense out to 10 feet. If he can hear a creature within that range, he knows its location even if it is invisible or hidden.

  • Slippery MindLevel 15

    Nerovan gains proficiency in Wisdom saving throws.

  • Eye for WeaknessLevel 17

    When Nerovan uses Insightful Fighting and hits the studied creature, his Sneak Attack deals an additional 3d6 damage. His Sneak Attack increases to 9d6.

  • Ability Score ImprovementLevel 18

    Nerovan gains the Mobile feat, increasing his speed by 10 feet and allowing him to avoid opportunity attacks from creatures he has attacked during the turn. His Sneak Attack increases to 10d6.

  • TraitWood ElfDarkvision, see in dim light within 60 feet as if it were bright light and in darkness as if it were dim light.
  • TraitWood ElfFey Ancestry, advantage on saving throws against being charmed, and magic cannot put him to sleep.
  • TraitWood ElfTrance, he meditates for 4 hours instead of sleeping during a long rest.
  • TraitWood ElfKeen Senses, proficiency in Perception.
  • TraitWood ElfFleet of Foot, walking speed is 35 feet.
  • TraitWood ElfMask of the Wild, he can attempt to hide when lightly obscured by natural phenomena.
  • City SecretsUrchin, reflavored as a former enslaved servant and escaped infiltrator

    He knows the hidden routes, service passages, back alleys, and quiet entrances of settlements where he has lived or worked. In a city, he can usually find a discreet path through crowded districts, identify a place where unwanted people are tolerated, or locate others who survive outside respectable society.

Gear

9 items

Weapons

  • Hand crossbow
    A compact, black-lacquered hand crossbow with a concealed folding stock and a worn leather sling.
  • 2×
    Daggers
    Slim, well-balanced blades chosen for concealment and close work.

Armor

  • Leather armor
    Light, flexible leather armor reinforced beneath the ribs and shoulders.

Tools

  • Thieves' tools
    A set of tools for opening locks and disabling traps, assembled from estate keys, wire, and sharpened scraps.
  • Disguise kit
    A small kit containing charcoal, wax, thread, scraps of cloth, and crude pigments for altering his appearance.

Gear

  • 20×
    Crossbow bolts
    Twenty balanced bolts in a narrow wooden case.
  • Burglar's pack
    A pack containing a bedroll, mess kit, tinderbox, ten torches, ten days of rations, waterskin, and fifty feet of hempen rope.
  • Estate key
    A chipped brass key taken from the estate where he was enslaved.

Purse

  • Coin pouch
    A pouch containing 10 gp saved, stolen, or earned during his escape.

Appearance

A lean young wood elf with olive-gold skin, dark hazel eyes, and shoulder-length brown hair usually tied with a strip of faded blue cloth. Both ears have been crudely shortened to approximate human proportions, leaving uneven pale scars along the rims. He wears fitted, weather-worn leather armor beneath a gray-green travel coat, with two narrow daggers hidden at his hips and a compact hand crossbow secured beneath his forearm. His movements are quiet and economical, but his gaze is constantly measuring exits, hands, and doorways.

Mannerisms

He touches the scars at the tips of his ears whenever someone stares at them. He pauses before entering any room, silently counting doors, windows, and armed people. He speaks gently even when threatening someone, and almost never uses a person's name until he has decided to trust them.

Personality

Nerovan is soft-spoken, observant, and unexpectedly patient with frightened people. He notices who is denied a chair, who eats last, and which guards look away when cruelty begins. He dislikes grand speeches and heroic posturing, preferring practical acts that return choices to someone who has lost them.

Ideals

No one is property. Freedom is not merely escape from chains, it is the right to choose what one does with every hour afterward.

Bonds

He is searching for the other captives from the estate, especially a goblin girl named Miska who distracted a guard long enough for his escape. He keeps a chipped brass key from the estate and intends to use it to open a door that has never been opened for the free.

Flaws

He assumes every kindness has a hidden price and sometimes ruins genuine alliances by testing people until they fail. When frightened, he becomes cold and calculating rather than asking for help. He also cannot resist taking keys, rings, or small personal objects from people who treat servants as invisible.

Quirks

Keeps every key he acquires until he can remember exactly which lock it opened.
Counts silently in Hungarian when anxious and in Elvish when calm.
Refuses to sit with his back to a doorway.
Leaves a small cup of water near any sleeping prisoner or caged animal.
Can identify a person's usual work by the wear on their hands.

Background

Nerovan was born among the beech groves of a scattered wood elf community, where names were spoken softly and every family kept a living tree as its witness. He was taken during a winter raid while still young, sold through several households, and eventually claimed by a wealthy human estate owner who treated long-eared folk as an embarrassment to be corrected. The owner ordered the ears of every elf, half-elf, and other long-eared captive cut to what he called human length. Nerovan survived the operation, but not the illusion that obedience could protect him. He learned to carry messages, steal keys, read household tensions, and move through servants passages without attracting notice.

“The owner ordered the ears of every elf, half-elf, and other long-eared captive cut to what he called human length.”
From their backstory
Background
Urchin, reflavored as a former enslaved servant and escaped infiltrator

Connections

Species

Wood Elf

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