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Zindarel Goldgrin - AI-generated fantasy Character

Zindarel Goldgrin

Aasimar · Sorcerer (Draconic Sorcery) · Level 1 · Criminal

Zindarel Goldgrin

Zindarel is a whirlwind of jokes, puns, and playful energy.
AC15
HP9/9
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 15 · HP 9 · 30 ft.
AlignmentChaotic GoodGenderMaleAge25
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • ArcanaINT
  • DeceptionCHA
  • PersuasionCHA
  • StealthDEX

Weapons

Daggers,
Quarterstaffs,
Light Crossbows

Tools

Thieves' Tools

Languages

Common,
Celestial,
Draconic

Features

11 features

Action

  • Fire Bolt

    When On your turn

    Hurl a mote of fire at a target within 120 feet.

Bonus action

  • Innate SorceryLevel 1

    When On your turn

    Enter a state of heightened magical focus for 1 minute to gain +1 to spell save DC and advantage on spell attacks.

Always on

  • Healing Hands

    When Once per long rest

    Touch a creature to heal them for 1d4 hit points.

  • Draconic ResilienceLevel 1

    Your heart is infused with draconic magic. While not wearing armor, your base AC equals 10 + Dexterity modifier + Charisma modifier. Additionally, your Hit Point maximum increases by 1 at this level.

  • Dragon SpeechLevel 1

    You can speak, read, and write Draconic. You also have Advantage on Charisma (Persuasion) and Charisma (Intimidation) checks made to influence Dragons.

  • TraitAasimarCelestial Resistance (Resistance to Necrotic and Radiant damage)
  • TraitAasimarDarkvision (60 ft.)
  • TraitAasimarHealing Hands (As a Magic action, touch a creature to restore 1d4 HP. 1/Long Rest)
  • TraitAasimarLight Bearer (Know the Light cantrip)
  • SizeAasimarSmall (Approx 2.5 feet tall)
  • Alert (Origin Feat)Criminal

    You add your Proficiency Bonus to your Initiative rolls. At the start of combat, you can swap your initiative result with a willing ally.

Spells

7 spells

Spellcasting. Zindarel Goldgrin casts with Charisma (spell save DC 13, to hit with spell attacks).

Cantrips (at will): , , , ,

1st level (2 slots): ,

Gear

6 items

Weapons

  • 4×
    Dagger
    Finesse, light, thrown (range 20/60).

Tools

  • Thieves' Tools
    Used to pick locks and disarm traps.

Gear

  • Arcane Focus (Crystal)
    A small pulsing amber crystal shaped like a dragon egg.
  • Explorer's Pack
    Includes a backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, and a waterskin.
  • Crowbar
    Grants advantage on Strength checks where leverage applies.

Purse

  • Pouch of 15 Gold
    Starting coin from background and class.

Appearance

Standing only two and a half feet tall, Zindarel is an exceptionally small Aasimar with the mischievous proportions of a halfling. His skin has a pale golden hue, punctuated by shimmering gold dragon scales that trace along his jawline and forearms. His eyes glow with the soft warmth of a hearth fire, and his silver-gold hair is often styled in a chaotic mess. He wears dark, form-fitting thief's leathers layered over vibrant silks of crimson and gold.

Mannerisms

Zindarel rarely stands still, shifting his weight and bouncing on the balls of his feet. He speaks with a rapid-fire cadence and often winks when telling a secret, even if it is not a secret at all.

Personality

Zindarel is a whirlwind of jokes, puns, and playful energy. He believes that the greatest tragedy in life is taking oneself too seriously. While he was raised in the shadows of the criminal underworld, he has a heart of pure gold and rarely steals from anyone who isn't an insufferable prick. He is quick to laugh and even quicker to cast a spell if it means the resulting explosion will look spectacular or humiliate a bully.

Ideals

Humor is the only way to endure a world full of darkness, and everyone deserves a good laugh at a tyrant's expense.

Bonds

I carry a golden scale that supposedly came from an avatar of Hlal. It is my most prized possession and the source of my confidence.

Flaws

I cannot resist a dare or the opportunity to humiliate someone who acts superior to me, even when it is dangerously stupid.

Quirks

He constantly flips a gold coin between his fingers when nervous.
He has a habit of translating his jokes into Draconic, then laughing at them alone.
He frequently sneezes sparks when he is surprised.

Background

Born to human parents in a cramped tenement district, Zindarel was initially thought to be a halfling with a rare skin condition. As he grew, the golden scales and glowing eyes revealed his celestial heritage, while his internal magic began to manifest as spontaneous fires and illusory dragon shapes. He was taken in by a guild of street performers and pickpockets who valued his small size for scouting. It was during a botched heist in a temple library that he discovered the texts of Hlal, the draconic goddess of humor. He realized then that his scales were not a curse, but a blessing from the Copper Jester of the dragons herself. Rejecting the cold cruelty of the thieves' guild, Zindarel began using his talents to play pranks on corrupt city officials and greedy merchants. He views his life as one long joke told to the universe, with the divine fire in his veins acting as the punchline. He travels now to find more grand stages for his tricks, hoping to prove that heroes don't need to be seven feet tall to leave a massive impact. His small stature allows him to go unnoticed in the shadows, but his golden magic ensures he is the center of attention once the fireworks begin.

“He was taken in by a guild of street performers and pickpockets who valued his small size for scouting.”
From their backstory
Background
Criminal

Connections

Species

Aasimar

Media

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