Bram Vey
Bram Vey
Sheet
AC 18 · HP 7 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- AthleticsSTR
- HistoryINT
- InsightWIS
- InvestigationINT
- MedicineWIS
- NatureWIS
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
13 featuresAlways on
- Sacred Flame
When A creature you can see is within range
You make a melee or ranged spell attack against one creature within range. On a hit, the target takes 1d8 Radiant damage. The spell's damage increases at higher levels.
- Healing Word
When A willing creature within range has lost Hit Points
You touch one willing creature and restore 1d4 Hit Points.
- Bless
When You need to strengthen allies before or during a fight
Up to three creatures gain a bonus to attack rolls and saving throws, and each target takes extra Radiant damage when it hits with an attack, while you maintain Concentration.
- Command
When A creature within range can hear and understand you
You issue a one-word command to a creature that can hear and understand you. The creature follows the command on its next turn if it fails a Wisdom saving throw.
- Thaumaturgy
When You want to create a minor magical divine effect
You manifest a minor divine wonder, such as a harmless sensory effect, a small flame, or a brief sign.
- Spare the Dying
When A creature within reach has 0 Hit Points
You touch a creature and stabilize it if it has 0 Hit Points.
- SpellcastingLevel 1
You can cast prepared cleric spells using Wisdom as your spellcasting ability. You can use a holy symbol as a spellcasting focus.
- Divine Order: ProtectorLevel 1
You choose Protector. You gain proficiency with martial weapons and heavy armor.
- ResourcefulHumanWhen you finish a Long Rest, you gain Heroic Inspiration.
- SkillfulHumanYou gain proficiency in one skill of your choice. Bram chose Medicine.
- VersatileHumanYou gain one Origin feat of your choice. Bram chose Magic Initiate, Cleric.
- HumanityHumanYou speak Common and one additional language. Bram chose Elvish.
- Shelter of the FaithfulAcolyte
You can usually find shelter, food, and basic assistance from members of your religious community. They support your religious activities, though they do not risk their lives for you.
Spells
5 spellsSpellcasting. Bram Vey casts with Wisdom (spell save DC 9, to hit with spell attacks).
Cantrips (at will):
1st level (2 slots): , , ,
Gear
11 itemsWeapons
- MaceA mace used both as a practical weapon and as a symbol of service.
Armor
- ShieldA sturdy wooden shield bearing a faded sunburst emblem.
- Chain mailChain mail worn beneath a weathered tabard.
Gear
- Holy symbolA divine focus depicting a simple sunburst.
- Priest's packA pack containing basic travel and adventuring supplies.
- RobeA plain religious robe suitable for services or travel.
- Prayer bookA book containing prayers, hymns, and copied shrine records.
- 5×Stick of incenseIncense used in daily rites.
- VestmentsCeremonial vestments used during religious observances.
- Common clothesA set of ordinary clothing.
Purse
- 12×Gold piecesLoose coin saved from the shrine's travel fund.
Appearance
Bram Vey is a lean human man with a narrow, weathered face, close-cropped brown hair, and a neatly trimmed beard beginning to silver at the chin. His gray-green eyes are alert despite the permanent shadows beneath them. He wears practical chain mail beneath a faded blue-gray tabard, carries a round wooden shield marked with a simple sunburst, and keeps his holy symbol tied at his wrist rather than around his neck. His hands are stained with ink, wax, and medicinal herbs.
Mannerisms
Bram speaks in a low, careful voice and pauses before saying anyone's name, as if setting it safely in his memory. He touches the edge of his shield whenever he passes a doorway and automatically counts the living people in a room before sitting down.
Personality
Quiet, patient, and intensely observant. Bram prefers useful work to conversation, but he listens without judgment and remembers small details that others overlook. He has a dry, understated sense of humor and a habit of offering practical help before offering advice.
Ideals
Mercy. A faith that does not feed the hungry, tend the wounded, and remember the dead is only decoration.
Bonds
The ruined riverside shrine is still his home in every meaningful sense. Bram will risk almost anything to recover its lost records and rebuild a place where the poor, sick, and forgotten can find shelter.
Flaws
He cannot let a damaged book, abandoned patient, or forgotten name go unattended, even when doing so is obviously dangerous. He also mistakes endurance for virtue and will conceal his own exhaustion until he collapses.
Quirks
Background
Bram Vey was raised in a small riverside shrine where the dead were named, the sick were washed, and every traveler received a bowl of broth before being asked their business. His parents were lay servants of the shrine, and Bram learned early that devotion was less about grand visions than about showing up when the rain came through the roof. He became an acolyte after spending three nights beside a feverish ferryman, copying prayers by candlelight while the old priest prepared poultices and kept watch. Bram's faith hardened into purpose after a flood destroyed the shrine's lower crypt and carried away the community's records. He helped recover the soaked prayer books, but many names were lost forever. Since then, he has treated memory as a sacred duty. He travels with a shield, a mace, and a small book in which he records the names of the people he meets, the promises they make, and the dead who might otherwise vanish without witness. He is not eloquent, physically imposing, or especially gifted with divine power, but he is stubbornly present. When someone is frightened, Bram kneels beside them, writes their name down, and says, 'You are not lost.'
“Bram's faith hardened into purpose after a flood destroyed the shrine's lower crypt and carried away the community's records.”
- Background
- Acolyte
Connections
Species
Human
Media
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