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Aurelia Malice - AI-generated fantasy Character

Aurelia Malice

Elf · Monk · Level 1 · Soldier

Aurelia Malice

Coldly observant, controlled, and unfailingly polite, Aurelia treats conversation as an interrogation conducted at a slower pace.
AC17
HP11/11
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 17 · HP 11 · 30 ft.
AlignmentLawful EvilGenderFemaleAge126 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Weapons

Simple weapons,
Martial weapons with the Light property

Tools

Gaming Set,
Calligrapher's Supplies

Languages

Common,
Elvish,
Undercommon

Features

8 features

Bonus action

  • Martial ArtsLevel 1

    Aurelia's martial training allows her to use Dexterity instead of Strength for the attack and damage rolls of her Unarmed Strikes and Monk weapons. Her Unarmed Strike damage die is 1d6. Once on each of her turns when she takes the Attack action and attacks with an Unarmed Strike or Monk weapon, she can make one Unarmed Strike as a Bonus Action. She can also use Dexterity instead of Strength for the attack and damage rolls of her Unarmed Strikes and Monk weapons.

Always on

  • Unarmored DefenseLevel 1

    While not wearing armor or wielding a Shield, Aurelia's AC equals 10 + her Dexterity modifier + her Wisdom modifier.

  • DarkvisionElfAurelia can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
  • Elven Lineage, DrowElfShe knows the Dancing Lights cantrip. At character level 3 she will learn Faerie Fire, and at character level 5 she will learn Darkness. Her spellcasting ability for these lineage spells is Charisma.
  • Fey AncestryElfAurelia has Advantage on saving throws she makes to avoid or end the Charmed condition.
  • Keen SensesElfAurelia has proficiency in the Perception skill.
  • TranceElfAurelia does not need to sleep, and magic cannot put her to sleep. She can finish a Long Rest in 4 hours through conscious meditation.
  • Savage AttackerSoldier

    Savage Attacker. Once per turn when Aurelia hits with a weapon, she can roll the weapon's damage dice twice and use either result. She can use this benefit only once per turn.

Gear

11 items

Weapons

  • Spear
    A simple spear used as both a walking staff and a ceremonial weapon of office.
  • 5×
    Dagger
    Light blades balanced for close combat and concealed use.
  • Shortbow
    A ranged weapon favored for silent patrols and battlefield harassment.

Tools

  • Calligrapher's Supplies
    A small set of fine inks, pens, and writing tools used to record interrogations and encode reports.
  • Gaming Set
    A gaming set used by soldiers to pass time and judge character under pressure.

Gear

  • 20×
    Arrow
    Standard ammunition for the shortbow.
  • Explorer's Pack
    A compact pack containing basic adventuring gear such as bedroll, tinderbox, rations, rope, and waterskin.
  • Healer's Kit
    Supplies for treating wounds and stabilizing the injured.
  • Quiver
    A quiver suitable for carrying her arrows.
  • Traveler's Clothes
    Durable clothing suitable for travel, patrol, and military service.

Purse

  • 25×
    Gold Pieces
    Unspent currency from her class and background equipment packages.

Appearance

Aurelia is a tall, exceptionally graceful drow woman with obsidian skin, long white hair braided with silver rings, and vivid violet eyes that rarely reveal emotion. Her movements are precise and economical, shaped by years of martial discipline and inquisitorial training. She wears dark, close-fitting travel clothes beneath a sleeveless charcoal mantle marked with the subtle spider sigil of House Malice. Her hands are wrapped in black cloth, and a narrow silver chain around her throat bears the seal of her office.

Mannerisms

She stands perfectly still while others speak, then tilts her head by a few degrees when she detects a lie. She cleans her fingernails with the tip of a dagger after interrogations and addresses nearly everyone by title rather than by name.

Personality

Coldly observant, controlled, and unfailingly polite, Aurelia treats conversation as an interrogation conducted at a slower pace. She appreciates competence wherever she finds it, but respect must be earned through discipline and usefulness. Her rare compliments sound like military evaluations, and her anger appears not as shouting but as a sudden, terrifying stillness.

Ideals

Order. Civilization survives when every person knows their place and every violation is answered with certainty. Freedom without hierarchy is simply a slower form of chaos.

Bonds

House Malice is both her bloodline and her greatest weapon. Aurelia will protect its secrets, restore its prestige, and eventually decide which members are worthy to inherit its power.

Flaws

Aurelia cannot resist testing the loyalty of everyone around her. She withholds vital information even from allies, assumes compassion conceals weakness, and would rather create a dangerous enemy than allow an insult to pass unanswered. Deep down, she fears that without House Malice's authority she is not an inquisitor at all, only another expendable weapon.

Quirks

Counts the exits and visible weapons whenever she enters a room.
Keeps written records of every promise made in her presence.
Uses the phrase "That is noted" instead of openly reacting to threats.
Meditates while holding a single coin upright on the back of her hand.
Refers to painful memories as archived evidence.

Background

Aurelia Malice was raised beneath the stone cities of the Underdark, where House Malice taught its daughters that law was merely the weapon held by whoever possessed the strength to enforce it. She entered military service soon after reaching adulthood, serving as a silent officer in the house guard and later as an interrogator assigned to investigate treason, heresy, and disobedience. Her drow lineage granted her the gift of darkness-born magic, while the monasteries controlled by House Malice taught her to turn breath, balance, and pain into instruments of authority. She learned quickly that a confession obtained through terror was useful, but a confession obtained through perfect psychological pressure was permanent. When a senior priestess disappeared with evidence of a conspiracy against House Malice, Aurelia was appointed inquisitor and ordered to recover the documents, identify the conspirators, and erase every witness who could not be controlled. Her investigation exposed corruption reaching into the ruling council itself. Rather than destroy the evidence, Aurelia concealed it, preserving a weapon that could one day elevate her house above its rivals. Now she travels beyond the Underdark under the guise of a disciplined sellsword, pursuing fugitives, forbidden knowledge, and opportunities to expand House Malice's influence. She regards every alliance as temporary, every secret as a form of currency, and every act of mercy as an investment in future obedience.

“Her investigation exposed corruption reaching into the ruling council itself.”
From their backstory
Background
Soldier

Connections

Species

Elf

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