Elarion Veyl
Elarion Veyl
Sheet
AC 11 · HP 21 · 30 ft.Saving throws
Skills
- ArcanaINT
- HistoryINT
- InsightWIS
- InvestigationINT
- NatureINT
- PerceptionWIS
- PersuasionCHA
- ReligionINT
- StealthINT
Weapons
Languages
Features
14 featuresAlways on
- SpellcastingLevel 1
You can cast wizard spells using your spellbook and prepared spells. You know three cantrips at 1st level, then additional cantrips and spells as you gain wizard levels. Your spellcasting ability is Intelligence.
- Arcane RecoveryLevel 1
Once per day when you finish a short rest, you can recover expended spell slots with a combined level total equal to half your wizard level, rounded up.
- Arcane TraditionLevel 2
You have specialized in the School of Evocation, gaining its features at 2nd level.
- Sculpt SpellsLevel 2
You can protect chosen creatures from the full force of your evocation spells. When you cast an evocation spell that affects other creatures you can see, you can choose a number of them up to 1 + the spell's level to automatically succeed on their saving throws and take no damage if they would normally take half on a successful save.
- Potent CantripLevel 6
You add your Intelligence modifier to one damage roll of any wizard evocation cantrip you cast.
- TraitHigh ElfDarkvision, 60 ft.
- TraitHigh ElfFey Ancestry
- TraitHigh ElfTrance
- TraitHigh ElfKeen Senses
- TraitHigh ElfElf Weapon Training
- TraitHigh ElfCantrip, one additional wizard cantrip of your choice
- TraitHigh ElfExtra Language
- TraitHigh ElfHigh Elf Training
- ResearcherSage
If you do not know where to find information, you often know who does. Through study, contacts, and old academic favors, you can usually gain access to libraries, scholars, or other sources of lore.
Spells
11 spellsSpellcasting. Elarion Veyl casts with Intelligence (spell save DC 12, to hit with spell attacks).
Cantrips (at will): , , , ,
1st level (4 slots): , , , ,
2nd level (3 slots):
3rd level (3 slots): no spells
Gear
9 itemsWeapons
- QuarterstaffA quarterstaff, useful as a walking stick and spell focus.
- DaggerA small knife for camp tasks and utility.
Gear
- Component PouchA component pouch containing the tiny materials needed for spellcasting.
- SpellbookA spellbook containing prepared formulas, notes, and copied incantations.
- Scholar's PackA scholar's satchel with ink, quills, parchment, and reference notes.
- Ink, pen, and parchmentA bottle of black ink and a favored set of copper-nibbed pens.
- Book of loreA dusty book of forgotten law and anecdotes, useful for comparisons and idle reference.
- Letter of introductionA formal letter of introduction from an old academic sponsor.
- PurseA belt pouch with starting coin and travel funds.
Appearance
A lean high elf with silver-blond hair worn in a practical braid, pale gold eyes, and faint ink stains on the fingers of the right hand. They dress in layered blue-gray scholar's robes under a weatherproof traveling cloak, with small copper clasps, a satchel of cramped notes, and a spellbook bound in dark green leather. Their expression is usually attentive and faintly curious, as if every room contains a theorem waiting to be solved.
Mannerisms
Speaks in precise, measured sentences, and often pauses to correct their own phrasing. They unconsciously straighten loose papers, align books by height, and tap the edge of a quill against their thumb when thinking.
Personality
Patient, observant, and quietly intense. Elarion prefers careful planning to bold boasts, but once a mystery captures their attention they become relentless. They are kind in a formal, deliberate way, and show affection by sharing notes, clarifying a difficult passage, or staying up all night to help someone understand a problem.
Ideals
Preservation. Knowledge should endure beyond kingdoms, disasters, and mortal forgetfulness. If something of value can be saved, copied, or understood, it deserves the effort.
Bonds
I am devoted to preserving lost lore, especially records that others consider too old or inconvenient to matter. I carry one salvaged page from the fire that destroyed my childhood record hall, and I will not let it be destroyed or forgotten.
Flaws
I trust written authority too quickly and sometimes ignore common sense when a text seems authoritative. I can become detached in conversation, treating people like evidence instead of companions. If a mystery feels unfinished, I may risk too much to solve it before anyone else can close the book on it.
Quirks
Background
Elarion Veyl was born in an elven enclave where time was measured in anniversaries, not years, and where memory was treated as a sacred archive. While other children learned songs and fencing forms, Elarion learned cataloging, citation, and how to tell when a manuscript had been altered by a nervous hand. That habit became obsession after a winter fire destroyed a local record hall, taking with it a lineage of maps that named forgotten roads and sealed places. Elarion came to believe that knowledge that cannot survive disaster is only half-knowledge, and set out to learn how to preserve what mortals constantly lose. At the great university-city of Lethwyn, Elarion studied under scholars who praised the elf's discipline but laughed at the notion that a spellbook could be arranged like an archive. Elarion proved them wrong. Every formula was indexed, every margin note cross-referenced, every experimental sigil compared against older traditions. When the academy finally allowed field work, Elarion discovered that ruins, tombs, and battlefields were far better teachers than lecture halls. Now Elarion travels as a practical wizard, collecting lost lore, mapping old magic, and quietly hoping that one day the scattered truths of the world can be gathered into a library no fire can consume.
“Every formula was indexed, every margin note cross-referenced, every experimental sigil compared against older traditions.”
- Background
- Sage
Connections
Species
High Elf
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