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Poppy Willowbrook - AI-generated fantasy Character

Poppy Willowbrook

Human · Cleric (Nature Domain) · Level 3 · Folk Hero

Poppy Willowbrook

Poppy is practical, earnest, and unexpectedly funny when she forgets to be reverent.
AC18
HP26/26
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 26 · 30 ft.
AlignmentNeutral GoodGenderWomanAge27 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalCHA

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

Woodcarver's tools,
Vehicles, land

Languages

Common,
Dwarvish

Features

17 features

Action

  • Channel Divinity, Turn UndeadLevel 2

    You can use Channel Divinity to turn undead. As an action, each undead that can see or hear you within 30 feet must make a Wisdom saving throw or be turned for 1 minute, or until it takes damage.

  • Channel Divinity, Nature's WrathLevel 2

    You can use Channel Divinity to invoke primal power. As an action, choose a creature within 30 feet. It must succeed on a Strength saving throw or be restrained for 1 minute by spectral grasping vines. The creature can repeat the save at the end of each of its turns.

Always on

  • Turn Undead

    When As an action, when undead are within 30 feet

    You can use Channel Divinity to turn undead. Each undead within 30 feet that can see or hear you must make a Wisdom saving throw or be turned for 1 minute, until it takes damage, or until someone uses an action to end the effect.

  • Nature's Wrath

    When As an action, when a creature is within 30 feet

    Choose a creature within 30 feet. It must succeed on a Strength saving throw or be restrained by spectral vines for up to 1 minute. It can repeat the save at the end of each turn.

  • Druidcraft

    When As an action

    You can cause a harmless natural effect such as predicting the weather, making a flower bloom, lighting or snuffing a small flame, or creating a sound.

  • SpellcastingLevel 1

    You can cast cleric spells using Wisdom as your spellcasting ability. You can prepare a number of cleric spells equal to your Wisdom modifier plus your cleric level, and you use a holy symbol as a spellcasting focus.

  • Divine Domain, Nature DomainLevel 1

    You choose the Nature Domain, gaining domain spells, proficiency with heavy armor, and proficiency with martial weapons. You also learn one druid cantrip of your choice. You know Druidcraft.

  • Channel Divinity, One UseLevel 2

    You can use Channel Divinity once between rests. You regain one use after a short or long rest, and all expended uses after a long rest.

  • Nature Domain Proficiencies and Domain SpellsLevel 1

    You gain proficiency with heavy armor and martial weapons. Your Nature Domain spells are always prepared and do not count against the number of cleric spells you can prepare.

  • Acolyte of NatureLevel 1

    You learn the Druidcraft cantrip. It counts as a cleric cantrip for you but does not count against your number of cantrips known.

  • Ability Score IncreaseHumanYour ability scores each increase by 1.
  • AgeHumanHumans reach adulthood in their late teens and commonly live less than a century.
  • AlignmentHumanHumans tend toward no particular alignment.
  • SizeHumanMedium.
  • SpeedHumanYour base walking speed is 30 feet.
  • LanguagesHumanYou can speak, read, and write Common and one extra language.
  • Rustic HospitalityFolk Hero

    Poppy can find a place to hide, rest, or recuperate among commoners. They will shield her from the law or others pursuing her, though they will not risk their lives for her.

Spells

10 spells

Spellcasting. Poppy Willowbrook casts with Wisdom (spell save DC 13, to hit with spell attacks).

Cantrips (at will): ,

1st level (4 slots): , , , , ,

2nd level (2 slots): ,

Gear

12 items

Weapons

  • Warhammer
    A dependable warhammer with a worn ashwood haft
  • Light crossbow
    A light crossbow with a case of twenty bolts

Armor

  • Chain mail
    Heavy protective armor made of interlocking metal rings
  • Shield
    A sturdy wooden shield painted with Arawai's sheaf-and-sun symbol

Tools

  • Woodcarver's tools
    Hand tools used for shaping fence posts, handles, and farm implements

Gear

  • 20×
    Bolts
    Ammunition for the light crossbow
  • Priest's pack
    A pack containing a backpack, blankets, tinderbox, ten torches, rations, waterskin, and fifty feet of hempen rope
  • Holy symbol
    A small wooden or metal emblem of Arawai used as a divine focus
  • Shovel
    A common iron shovel, kept from her family's farm
  • Iron pot
    A battered iron cooking pot large enough to serve a small household
  • Common clothes
    Plain, serviceable clothing suitable for farm work and travel

Purse

  • 10×
    Gold pieces
    Spending money saved before leaving home

Appearance

Poppy is a sturdy, weather-browned human woman of average height, with broad working hands, a strong back, and dark brown hair usually tied in a practical braid. Her eyes are hazel with flecks of green, and a pale scar crosses one eyebrow from a childhood accident with a runaway mule. She wears well-maintained chain mail beneath a green and ochre tabard bearing Arawai's sheaf-and-sun emblem. Bits of dried lavender, wheat, and mountain grass are often tucked into her braid or belt.

Mannerisms

Poppy rubs her thumb across the face of her holy symbol whenever she is thinking. She tends to explain spiritual matters using farming metaphors, often without noticing. When nervous, she counts quietly under her breath in groups of three, the rhythm she once used while sowing seed.

Personality

Poppy is practical, earnest, and unexpectedly funny when she forgets to be reverent. She listens carefully to frightened people, remembers the names of animals, and distrusts anyone who speaks of destiny as though it excuses cruelty. She is brave when someone else needs help, but awkward when asked to speak about her own worth.

Ideals

Life is stubborn, communal, and worth protecting. The work of saving one seed, one lamb, or one frightened person is holy whether anyone sings about it or not.

Bonds

Lily is my sister, not my rival. I will discover what Arawai intended for both of us, even if the answer wounds us.

Flaws

I mistake uncertainty for failure and become defensive whenever someone suggests I do not belong in the priesthood.

Quirks

Keeps a small pouch of seeds from every settlement she visits.
Names useful farm tools and apologizes to them when they break.
Can identify most common weeds by touch, even in darkness.
Leaves the last bite of any meal for luck, then usually gives it to an animal.

Background

Poppy Willowbrook was raised where the mountain foothills softened into terraces of barley, beans, and stubborn little orchards. She was the second daughter in a family that measured a year by planting, lambing, and the first frost. Her elder sister Lily was different from the beginning. Local priests of Arawai said Lily carried a holy mark, so Lily was taught prayers, seasons, and sacred rites while Poppy learned to mend fences, judge weather by the smell of the wind, and coax life from poor soil. Poppy expected to remain on the farm with her brothers, grumbling affectionately about blisters and broken plows.

“She was the second daughter in a family that measured a year by planting, lambing, and the first frost.”
From their backstory
Background
Folk Hero

Connections

Species

Human

Media

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