Jmbo
Jmbo
Sheet
AC 14 · HP 19 · 30 ft., climb 30 ft.Saving throws
Skills
- AcrobaticsDEX
- DeceptionCHA
- InvestigationINT
- PerceptionWIS
- Sleight of HandDEX
- StealthDEX
Armor
Weapons
Tools
Languages
Features
14 featuresAction
- Naturally StealthyHalflingCan take the Hide action when obscured only by a creature at least one size larger than you.
Bonus action
- Cunning ActionLevel 2
As a Bonus Action, take the Dash, Disengage, or Hide action.
- Steady AimLevel 3
As a Bonus Action, gain Advantage on your next attack roll on the current turn if you haven’t moved this turn. After using this feature, your Speed is 0 until the end of the turn.
- Fast HandsLevel 3
As a Bonus Action, make a Dexterity (Sleight of Hand) check to pick a pocket, pick a lock, or disarm a trap with Thieves’ Tools, or take the Utilize action or the Magic action to use a magic item that requires that action.
Always on
- ExpertiseLevel 1
Choose two proficient skills for Expertise. Jmbo has Expertise in Sleight of Hand and Stealth, doubling his proficiency bonus for checks using them.
- Sneak AttackLevel 1
Once per turn, deal an extra 2d6 damage to a creature hit with a Finesse or Ranged weapon if the attack has Advantage, or if another enemy of the target is within 5 feet of it and you don’t have Disadvantage.
- Thieves’ CantLevel 1
You know Thieves’ Cant and one other language of your choice. You can communicate covertly using a mix of jargon, coded phrases, and signs.
- Weapon MasteryLevel 1
Choose two proficient weapons to use their mastery properties. Jmbo has chosen Daggers (Nick) and Shortbows (Vex), and can change these choices after a Long Rest.
- Second-Story WorkLevel 3
You gain a Climb Speed equal to your Speed. You can determine your jump distance using Dexterity instead of Strength.
- BraveHalflingAdvantage on saving throws to avoid or end the Frightened condition.
- Halfling NimblenessHalflingCan move through the space of any creature larger than you, but can’t stop there.
- LuckHalflingWhen you roll a 1 on the d20 of a D20 Test, reroll the die and use the new roll.
- TraitHalflingSmall size and 30-foot Speed.
- AlertCriminal
Alert: You gain a +5 bonus to Initiative, and immediately after you roll Initiative, you can swap your Initiative with a willing ally in the same combat. You can’t make this swap if you or the ally has the Incapacitated condition.
Gear
10 itemsWeapons
- 2×DaggerSlim, balanced blades, useful in close quarters or as thrown weapons.
- ShortswordA light, fast blade suited to precise attacks.
- Shortbow and arrowsA compact bow with a quiver and twenty arrows.
Armor
- Leather ArmorLight armor, fitted close for climbing and quiet movement.
Tools
- Thieves’ ToolsTools for picking locks and disarming traps.
Gear
- Burglar’s PackA pack containing a backpack, ball bearings, string, bell, candles, crowbar, hammer, pitons, hooded lantern, oil, rations, tinderbox, and waterskin.
- 2×PouchTwo small pouches for coins or pilfered valuables.
- Traveler’s ClothesA durable travel outfit with a few cleverly concealed pockets.
Purse
- 16×Gold piecesStarting coin from the Criminal background equipment option.
- 8×Gold piecesStarting coin from the Rogue equipment package.
Appearance
Jmbo is a compact, quick-moving halfling with a broad grin and conspicuously squared, well-kept teeth. He keeps his dark curls carefully oiled and combed, and his little brass comb is always tucked into his vest. His nimble hands are usually busy, though they go still whenever anyone mentions rocks.
Mannerisms
He gives his teeth a quick, neat flash when bargaining, then taps his brass comb against his thumb while thinking. If he has to cross rocky ground, he mutters about every stone under his breath.
Personality
Jmbo is cheerfully irreverent, alert to small changes in a room, and unexpectedly generous with people who are down on their luck. He distrusts authority, enjoys a clever escape, and can be charming right up until someone brings up rocks.
Ideals
A full purse is no excuse to let someone go hungry. Take from the powerful when you can help the powerless.
Bonds
He keeps a coded ledger of names and safe houses from his old criminal network, hoping to warn the decent people in it before the ruthless ones find them.
Flaws
He can turn a minor mention of rocks into a full argument, and his distrust of stone sometimes makes him avoid safe, sensible routes.
Quirks
Background
Jmbo grew up slipping through the crowded lanes of a river port, where his small stature, quick fingers, and quicker smile made him a natural cutpurse. He worked for a crew that specialized in lifting purses and opening doors, until a job at a quarry warehouse went wrong. The crew’s boss hid stolen goods beneath a mound of stone and left Jmbo to take the blame when the guards arrived. Jmbo escaped, but ever since, he has hated rocks with a passion that seems wildly out of proportion to the danger they pose. Now a nimble-handed thief with a conscience he never quite managed to pickpocket away, Jmbo steals from bullies, crooked merchants, and anyone who hoards what others need. He still knows how to find a discreet contact when trouble closes in, and he is very good at getting into places that were meant to stay shut. He insists he is not afraid of rocks, exactly. He simply considers them untrustworthy, badly designed, and entirely too pleased with themselves.
“He worked for a crew that specialized in lifting purses and opening doors, until a job at a quarry warehouse went wrong.”
- Background
- Criminal
Connections
Species
Halfling
Media
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