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The Inquisition of Cleth-Aurix

The Inquisition’s first century was spent suppressing rival temple courts and establishing a single legal language for religious crime. Its influence grew after the Ember Concord, when the Draknaar priesthood granted Cleth-Aurix authority over unauthorized prophecy, relic trafficking, and contact with extraplanar entities. The order’s first major triumph came during the Glass-Tongue Crisis, when it exposed a prophetic movement that had replaced official scripture with living crystal tablets. Although the movement was genuinely dangerous, Cleth-Aurix destroyed entire libraries while eradicating it, creating the tradition of classifying inconvenient history as infectious doctrine. During the Ash Crown Interregnum, several inquisitors refused to recognize a priest-king accused of falsifying divine omens. The resulting civil conflict nearly destroyed the order. Its watershed moment came when High Inquisitor Serak Vhal ordered the burning of the Inquisition’s own central archive rather than allow a rebel army to seize records concerning the Vault of the First Tear. The act saved the regime but erased generations of evidence. Since then, Cleth-Aurix has treated control of information as inseparable from protection of faith. In recent decades, the order has expanded beyond spiritual policing. It now guards restricted ruins, monitors border traffic, supervises sanctioned scholarship, and uses emergency statutes to investigate political dissent. Its public reputation remains formidable, but internal factions increasingly disagree over whether the Inquisition should defend the Theocracy, defend the sacred law, or determine the difference between the two.

Theocratic inquisition and heresy enforcement order · Lawful Neutral

The Inquisition of Cleth-Aurix

Truth burns cleanest beneath the measured flame.

TypeTheocratic inquisition and her…
SizeLarge, with approximately 2,10…
InfluenceVery high within the Draknaar…
WealthVery wealthy by institutional…
AlignmentLawful Neutral
AgeFounded approximately six cent…

Chronology

The Inquisition’s first century was spent suppressing rival temple courts and establishing a single legal language for religious crime. Its influence grew after the Ember Concord, when the Draknaar priesthood granted Cleth-Aurix authority over unauthorized prophecy, relic trafficking, and contact with extraplanar entities. The order’s first major triumph came during the Glass-Tongue Crisis, when it exposed a prophetic movement that had replaced official scripture with living crystal tablets. Although the movement was genuinely dangerous, Cleth-Aurix destroyed entire libraries while eradicating it, creating the tradition of classifying inconvenient history as infectious doctrine. During the Ash Crown Interregnum, several inquisitors refused to recognize a priest-king accused of falsifying divine omens. The resulting civil conflict nearly destroyed the order. Its watershed moment came when High Inquisitor Serak Vhal ordered the burning of the Inquisition’s own central archive rather than allow a rebel army to seize records concerning the Vault of the First Tear. The act saved the regime but erased generations of evidence. Since then, Cleth-Aurix has treated control of information as inseparable from protection of faith. In recent decades, the order has expanded beyond spiritual policing. It now guards restricted ruins, monitors border traffic, supervises sanctioned scholarship, and uses emergency statutes to investigate political dissent. Its public reputation remains formidable, but internal factions increasingly disagree over whether the Inquisition should defend the Theocracy, defend the sacred law, or determine the difference between the two.

Founder’s Story

Cleth-Aurix began after the Sevenfold Ember War, when rival dragonborn priesthoods nearly shattered the early Draknaar state through competing revelations. According to official doctrine, a wandering flame-seer named Aurixa received a vision from Cleth, the Unblinking Sun, commanding her to build an order that would separate divine truth from mortal desire. Aurixa gathered judges, soldiers, scribes, and ash-marked penitents beneath the Sunlit Caldera. She established the first inquisitorial statute, which declared that a law could be tested by evidence, but never replaced by private revelation. The order’s founding tablets claim Aurixa died peacefully after naming her successor. In reality, the first high inquisitor disappeared inside the sealed caldera shrines, and her death was concealed to prevent a succession crisis.

The Mechanism of Intent

Public Goals
  • Protect the people of Draknaar from corrupt worship, dangerous relics, and planar contamination
  • Preserve the sacred laws entrusted to the Theocracy
  • Ensure that trials are conducted according to evidence and established statute
  • Guard the Vault of the First Tear and other sites capable of endangering the realm
  • Prevent foreign powers and secret societies from manipulating Draknaar’s faith
  • Secret Goals
  • Find the original tablets of Aurixa’s covenant and determine whether they contradict current doctrine.
  • Identify the source of the shared pilgrim visions without destroying the people receiving them.
  • Prevent Draxen Pell from turning the emergency statutes into permanent martial law.
  • Create a controlled disclosure of the First Tear’s history that preserves social order while discrediting rival priestly houses.
  • Recruit trustworthy outsiders who can investigate locations the Inquisition cannot approach without attracting political attention.
  • Current Objectives
  • Identify the source of a series of unauthorized visions spreading among pilgrims of the Sunlit Caldera.
  • Seal three newly exposed entrances beneath the outer borderlands before foreign expeditions reach them.
  • Determine whether several recent heresy trials were manipulated by an internal faction.
  • Recover stolen fragments of the Ashen Codex before they are translated and circulated.
  • Prepare a doctrinal response to rumors that the First Tear predates the founding of the Draknaar Theocracy.
  • Expand the order’s surveillance network into border settlements and trade enclaves before the 1400 TF Dawn Compact Renewal.
  • Long-Term Vision

    The Inquisition seeks a continent where law, worship, education, and historical memory are governed by one coherent sacred code. Its ideal society is orderly, safe, and nearly free of unauthorized belief. The most radical members envision a state in which priest-kings become ceremonial figures and inquisitorial courts hold practical authority over every institution.

    StructureState-sanctioned religious judiciary with investigative, archival, intelligence, and military branches
    SuccessionWhen the Solar Inquisitor dies, disappears, or is removed, the Seven Ash Judges enter the Forty-Nine-Day Docket. Each judge nominates one successor, but no nominee may be a direct relative, current priest-king favorite, or declared member of a factional bloc. The candidates must investigate one another’s sealed records, then submit to a final doctrinal hearing before the oldest active witness-scribe. In practice, succession is shaped by which candidate controls the archives, the bailiffs, and the evidence concerning the First Tear. A successor who cannot secure all three usually becomes a ceremonial leader while another faction governs from behind the court.

    Leadership

    Maerith Vhal Solar Inquisitor, Keeper of the Unblinking Docket

    Immaculate, deliberate, and difficult to provoke. She treats conversation as testimony and kindness as a calculated resource, yet she is haunted by the possibility that her entire career has protected a lie.

    Solar Inquisitor Maerith Vhal Supreme leader

    Controlled, patient, and terrifyingly courteous. Maerith remembers every name, waits through every silence, and rarely raises her voice. She sincerely believes cruelty becomes mercy when it prevents civil war.

    High Inquisitor Oren Kask Chief of the Hall of Measures

    A severe proceduralist with a dry wit and an unexpected tenderness toward frightened witnesses. He refuses shortcuts, even when doing so costs lives.

    High Inquisitor Sava Ruun Director of Forbidden Histories

    Brilliant, restless, and compassionate in private. Sava is skilled at making people feel heard, which makes her interrogations more effective and her lies more dangerous.

    High Inquisitor Draxen Pell Commander of the Cinder Bailiffs

    Militant, charismatic, and convinced that fear is the most honest form of governance. He rewards obedience lavishly and punishes uncertainty as weakness.

    Cinder Inquisitor Talen Ashmark Field investigator

    Earnest, exhausted, and troubled by the gap between the statutes she memorized and the suffering she witnesses. Talen still believes the order can be redeemed.

    Witness-Scribe Vey Orun Master of informant records

    Soft-spoken, observant, and eager to appear forgettable. Vey collects secrets as others collect coins, then trades them with meticulous care.

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