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Abysscoil Serpent - AI-generated fantasy Monster

Abysscoil Serpent

Sailors tell of a royal sea serpent that was born when a dragon drowned itself in a cursed trench and did not die. Whether that story is true or not, these creatures are treated as draconic by scholars because of their ancient cunning, hoard-building habits, and terrifying mastery of the depths. A serpent's passage is often followed by silence, shipwreck, and the sound of chains dragging across the seabed.

LargeDragon(Sea Serpent)CR 9unaligned

Abysscoil Serpent

dragonsea serpentsolounderwaterapex predatorambusher
HP168AC17SPDwalk 20 ft., swim 60 ft.CR9PerceptionStealthAthleticsSurvival
STR
20
DEX
16
save
CON
20
save
INT
12
WIS
16
save
CHA
10
Amphibious. The serpent can breathe air and water, but it always prefers water. It has advantage on Stealth checks made underwater and ignores difficult terrain caused by currents or kelp.
Constricting Jaws. The serpent can hold one creature in its jaws. While it has a creature grappled, that creature is restrained and the serpent can move without reducing its speed, dragging the victim with it.
Serpentine Body. The serpent can move through a space as narrow as 5 feet wide if it is underwater.
Depth Hunter. While underwater, the serpent has advantage on attack rolls against creatures that do not have a swim speed or a means of flying.
Bite. Melee Weapon Attack: to hit, reach 10 ft., one target. Hit: 16 () piercing damage plus 4 () poison damage. If the target is Large or smaller, it must succeed on a Strength save or be grappled (escape ). Until this grapple ends, the target is restrained, and the serpent cannot bite a different target.
Tail Lash. Melee Weapon Attack: to hit, reach 15 ft., one target. Hit: 15 () bludgeoning damage, and the target must succeed on a Strength save or be knocked prone. If the target is in water, it is also pushed 10 feet in a direction of the serpent's choice.
Spine Spray. Ranged Weapon Attack: to hit, range 60/180 ft., one target. Hit: 13 () piercing damage. On a hit, the target's speed is reduced by 10 feet until the end of its next turn as barbed coral filings lodge in the wound.
Rebounding Strike. When a creature within 10 feet misses the serpent with a melee attack, the serpent lashes out with its tail, making one Tail Lash attack against that creature.
Slip the Current. The serpent moves up to half its swim speed without provoking opportunity attacks.
Crush Coil. One creature grappled by the serpent takes 7 () bludgeoning damage.
Savage Strike (Costs 2 Actions). The serpent makes one Bite attack or one Tail Lash attack.
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