Skip to content
Create
Sister Vaul - AI-generated fantasy Monster

Sister Vaul

Sister Vaul was once a mortuary attendant who believed that blood carried the memory of every life it touched. After discovering a forgotten drain beneath Leidon, she began performing rites over the dead, eventually learning to suspend blood outside the body as radiant red light. The sewer cult that now serves her calls the cistern the First Vein and offers corpses as votive prayers. Vaul believes every living creature is merely a vessel awaiting collection.

MediumHumanoid(Humanoid)CR CR 6Lawful Evil

Sister Vaul

blood magiccult leadernecromancersewer horrorritual bosshumanoid
HP114AC+7SPD30 ft., Swim 30 ft.CR6 (2,300 XP)InsightIntimidationMedicinePerceptionReligion
STR
18
DEX
16
CON
20
save
INT
14
WIS
16
save
CHA
15
Blood-Bound Ascetic. Sister Vaul has advantage on saving throws against being frightened, and she is immune to disease. She does not need to eat, drink, or breathe while standing in the ritual cistern.
Cistern Regeneration. If Sister Vaul starts her turn in the cistern and has at least 1 hit point, she regains 5 hit points. This trait stops functioning until the end of her next turn if the cistern is disrupted by 15 or more radiant damage in a single round.
Mistress of the Pool. Sister Vaul can move across the surface of the cistern without sinking and ignores difficult terrain caused by blood, water, chains, or corpses.
Sense the Healing. Whenever a creature within 30 feet of Sister Vaul regains hit points, she can see the creature's blood briefly flare red. She knows the creature's location until the end of her next turn, even if it becomes invisible.
Multiattack. Sister Vaul makes two Bloodwhip attacks.
Bloodwhip. Melee Weapon Attack: to hit, reach 15 ft., one target. Hit: 9 () slashing damage plus 7 () necrotic damage. If the target is a creature, Sister Vaul can pull it up to 10 feet toward her.
Draw the Living Blood. Sister Vaul targets one creature she can see within 60 feet that has blood in its body. The target must succeed on a Constitution saving throw or take 18 () necrotic damage and become blood-drained until the end of Sister Vaul's next turn. While blood-drained, the creature's speed is reduced by 10 feet, and Sister Vaul has advantage on attack rolls against it. On a successful save, the target takes half damage and isn't blood-drained. Sister Vaul regains hit points equal to half the necrotic damage dealt.
Votive Chainburst. Sister Vaul causes the suspended corpses around her to convulse. Each creature of her choice within 15 feet of a hanging corpse must make a Dexterity saving throw. On a failed save, a creature takes 10 () bludgeoning damage and is restrained by chains until the end of its next turn. On a successful save, it takes half damage and isn't restrained. A restrained creature can use its action to make a Strength or Dexterity check, freeing itself on a success.
Red Sacrament. Sister Vaul plunges her hands into the red-lit cistern and causes a 20-foot-radius area centered on a point she can see within 60 feet to surge with blood-colored radiance. The area becomes difficult terrain until the start of Sister Vaul's next turn. Each creature in the area must make a Wisdom saving throw or be frightened until the end of its next turn. A creature that fails the save by 5 or more is also blinded until the end of its next turn.
Borrowed Vitality. When a creature Sister Vaul can see within 30 feet takes damage, she reduces that damage by 7 () as luminous blood briefly erupts from the creature's wounds and flows toward her. Sister Vaul can then move up to 10 feet without provoking opportunity attacks. She cannot use this reaction if she is outside the ritual chamber.
Cantrips
Sapping TouchNecromancy Sister Vaul makes a melee spell attack against one creature within 5 feet. On a hit, the target takes 9 (2d8) necrotic damage, and Sister Vaul regains hit points equal to the damage dealt.
2nd level
Crimson VeilIllusion Sister Vaul creates a 20-foot-radius sphere of dim red light centered on a point within 60 feet. The sphere lasts for 1 minute and lightly obscures the area. Sister Vaul can see normally through it.
Cause FearNecromancy One creature within 60 feet must succeed on a Wisdom saving throw or be frightened of Sister Vaul for 1 minute. The creature can repeat the save at the end of each of its turns.
3rd level
Animate DeadNecromancy Sister Vaul touches a corpse or a creature with 0 hit points, causing it to rise as a shambling servant for 1 hour. The servant obeys simple commands and crumbles when the spell ends.
Vampiric TouchNecromancy Sister Vaul makes a ranged spell attack against one creature within 60 feet. On a hit, the target takes 18 (4d8) necrotic damage, and Sister Vaul regains hit points equal to half the damage dealt.
Visual sheet

Turn Sister Vaul into a sheet

A high-res, share-ready sheet you can post or print.

Gallery

No images yet. Click to add.

Relationships