Shadow Inquisitor Scouts - AI-generated fantasy Monster

Shadow Inquisitor Scouts

The Shadow Inquisition uses these scouts as the quiet edge of its retrieval teams. They are not trusted with the full history of the Binding Tome. Instead, each scout receives only a fragment of its description and a memorized command: preserve the seal, silence witnesses, and never read the pages.

MediumHumanoid(Humanoid)CR Challenge Rating 1/2Lawful Evil

Shadow Inquisitor Scouts

humanoidinquisitionshadowscoutskirmisherbinding tome
HP11AC14, studded leather armorSPD30 ft., Climb 20 ft. with a free handCRChallenge Rating 1/2PerceptionStealth
STR
12
DEX
16
CON
12
INT
10
WIS
14
CHA
8
Keen Hearing and Sight. The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Shadow Concealment. The scout can attempt to hide when lightly obscured by dim light, smoke, rubble, hanging cloth, bookcases, or similar battlefield clutter.
Stealth. The scout has advantage on Dexterity (Stealth) checks made in dim light or darkness.
Scimitar. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 5 () slashing damage.
Shortbow. Ranged Weapon Attack: to hit, range 80/320 ft., one target. Hit: 5 () piercing damage.
Shadowstep Skirmish. The scout moves up to half its speed without provoking opportunity attacks. It can move through the space of an ally, but it cannot end this movement there.
Slip Through Shadows. When a creature the scout can see moves within 5 feet of it, the scout moves up to 10 feet without provoking an opportunity attack. The scout must end this movement in a space it can occupy.
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