Rival Khan's Bodyguard - AI-generated fantasy Monster

Rival Khan's Bodyguard

Rival Khan's Bodyguard is not merely a hired blade. It is the living edge of the khan's legitimacy, the one who stands in the heat long after courtiers and sellswords have fled. In the tales of the Verulana Oasis, the bodyguard is said to have taken an oath over a bowl of saltwater and blood, promising that no insult would reach the khan unreturned. The mask is never removed in public, because to reveal the face beneath is to invite either reverence or vengeance.

Mediumhumanoid(humanoid, human)CR CR 6lawful neutral

Rival Khan's Bodyguard

desertbodyguardduelistguardianhumanoidoathboundelite
HP110AC18SPD30 ft., climb 20 ft. in loose sand or ropework only when gripping surfaces with both handsCR6 (2,300 XP)AthleticsInsightIntimidationPerception
STR
18
DEX
14
save
CON
16
INT
10
WIS
12
save
CHA
12
save
Oath-Bound Resolve. The bodyguard has advantage on saving throws against being charmed or frightened while within 30 feet of the rival khan or while it can see the khan's banner.
Surefoot in the Dunes. The bodyguard ignores difficult terrain caused by sand, loose gravel, or loose tent canvas.
Shield the Liege. While within 5 feet of the ally it is protecting, the bodyguard gains a bonus to AC.
Scimitar of the Sand Oath. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 9 () slashing damage plus 4 () radiant damage if the bodyguard is protecting its liege or standing in sunlight. If the target is Large or smaller, it must succeed on a Strength saving throw or be pushed up to 10 feet away or knocked prone, the bodyguard's choice.
Chain Javelin. Ranged Weapon Attack: to hit, range 30/120 ft., one target. Hit: 8 () piercing damage, and the target's speed is reduced by 10 feet until the start of the bodyguard's next turn as hooked chains snag armor, robes, or harness.
Oathbreaker Disfavor. Each creature of the bodyguard's choice within 15 feet must make a Wisdom saving throw. On a failure, a creature is marked by the bodyguard's jeweled visor until the end of the bodyguard's next turn. While marked, the first attack roll made against that creature by the bodyguard or its protected ally on each turn has advantage.
Interpose Shield. When a creature the bodyguard can see within 5 feet of its protected ally hits that ally with an attack, the bodyguard imposes disadvantage on the attack roll if it has not yet resolved, or reduces the damage by 10 if the attack has already hit. The bodyguard must be wielding a shield to use this reaction.
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