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Yuan-ti Swamp Soldier

Yuan-ti soldiers are the reliable middle ranks of serpent empires. Unlike fanatics who rush toward glorious sacrifice, these warriors are trained to preserve themselves, control territory, and make every enemy defeat serve a larger design. A soldier may spend weeks observing a settlement before striking, learning guard rotations, drainage routes, and which villagers can be bribed or threatened.

MediumMonstrosity(Yuan-ti)CR Challenge 5, MediumNeutral evil

Yuan-ti Swamp Soldier

yuan-tiserpent-folkswampambusherelite soldierpoisongrapplercult guard
HP82AC16SPD30 ft., Swim 30 ft.CR5 (1,800 XP)AthleticsPerceptionStealthSurvival
STR
18
save
DEX
16
CON
16
save
INT
12
WIS
14
CHA
14
Magic Resistance. The yuan-ti has advantage on saving throws against spells and other magical effects.
Serpentine Mind. The yuan-ti has advantage on saving throws against being charmed, and magic can't put the yuan-ti to sleep.
Amphibious. The yuan-ti can breathe both air and water.
Swamp Stalker. The yuan-ti has advantage on Dexterity (Stealth) checks made in swamp terrain, and it can attempt to hide while lightly obscured by reeds, mist, rain, or shallow water.
Serpentsteel Spear. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 8 () slashing damage, or 9 () slashing damage if used with two hands.
Venom-Tipped Javelin. Ranged Weapon Attack: to hit, range 20/60 ft., one target. Hit: 7 () piercing damage plus 7 () poison damage. The target must succeed on a Constitution saving throw or become poisoned until the end of the yuan-ti's next turn.
Multiattack. The yuan-ti makes two Serpentsteel Spear attacks, or one Serpentsteel Spear attack and one Constrict attack.
Constrict. Melee Weapon Attack: to hit, reach 10 ft., one target. Hit: 8 () bludgeoning damage, and the target is grappled, escape . Until this grapple ends, the target is restrained, and the yuan-ti cannot constrict another target.
Poisonous Exhalation. The yuan-ti exhales poisonous vapor in a 15-foot cone. Each creature in that area must make a Constitution saving throw, taking 21 () poison damage on a failed save, or half as much damage on a successful one. A creature that fails the save is also poisoned until the end of the yuan-ti's next turn. The yuan-ti cannot use Poisonous Exhalation again until it completes a short or long rest.
Shielding Coil. When a creature the yuan-ti can see within 5 feet is hit by an attack, the yuan-ti imposes disadvantage on the attack roll by interposing its shield, provided the yuan-ti is wielding a shield. The yuan-ti must be able to see the attacker.
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