Crimson Oathbound Knight - AI-generated fantasy Monster

Crimson Oathbound Knight

Stories speak of an elf who swore a perfect oath to a dragonlord to protect a border and was rewarded with power. The power came with a price. Villagers whisper that the Knight still recites his oath, but the clauses now demand blood.

MediumHumanoid(Corrupted Humanoid (Elf))CR 5Lawful Evil

Crimson Oathbound Knight

undead-likecorruptedpaladinelfdragon-scale
HP76AC18SPD30 ft.CR5AthleticsIntimidationPerception
STR
18
save
DEX
10
CON
16
save
INT
8
WIS
12
CHA
16
Presence of Oath. Presence of Oath. Creatures that start their turn within 10 feet of the Knight must succeed on a Wisdom saving throw or have disadvantage on saving throws against being frightened until the start of their next turn.
Divine Smite. Divine Smite. When the Knight hits with a melee weapon attack it can expend one use to deal an extra radiant or necrotic damage. The Knight has two such uses and regains them on a short or long rest.
Corrupted Bond. Corrupted Bond. The dragon-scale shield is linked to the Knight. While the Knight holds the shield it regains 5 hit points at the start of its turn if within 30 feet of consecrated draconic blood or a corrupted altar. If the shield is removed, the Knight has disadvantage on attack rolls and saving throws for 1 minute as its focus is broken.
Oathbroken Will. Oathbroken Will. The Knight has advantage on saving throws against being charmed. It has disadvantage on saving throws against being turned or radiant compulsion effects.
Corrupted Longsword. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 11 () slashing damage, or 12 () slashing damage if used with two hands, plus 7 () necrotic damage when the target is a creature. If the target is reduced to 0 hit points by this attack, the Knight's form attempts to pull a piece of the target's vitality into itself. The target must succeed on a Constitution saving throw or its maximum hit points are reduced by an amount equal to the necrotic damage dealt. The reduction lasts until the target finishes a long rest.
Dragon-scale Shield Bash. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 9 () bludgeoning damage, and the target must succeed on a Strength saving throw or be knocked prone. If the target is prone, the Knight can make one bonus Corrupted Longsword attack against that target.
Divine Sear. The Knight can use its action to make a Divine Sear. Each creature in a 10-foot radius centered on the Knight must make a Dexterity saving throw, taking 18 () radiant or necrotic damage on a failed save, or half as much on a successful one. The Knight chooses whether the damage is radiant or necrotic when it uses this action. Usable twice, regains uses on a short or long rest.
Parry. Parry. The Knight adds +3 to its AC against one melee attack that would hit it. To do so the Knight must see the attacker and be wielding its dragon-scale shield.
1st level
Wrathful SmiteEvocation Wrathful Smite: Single target melee attack; on hit target takes extra psychic damage and must make a Wisdom save or be frightened.
Shield of FaithAbjuration Shield of Faith: Grants +2 to AC to a creature for 10 minutes with concentration required.
Visual sheet

Turn Crimson Oathbound Knight into a sheet

A high-res, share-ready sheet you can post or print.

Gallery

No images yet. Click to add.

Relationships