Skarlax, Blue Dragon Empress of Apesios - AI-generated fantasy Monster

Skarlax, Blue Dragon Empress of Apesios

Local caravans tell of a storm that rose from the sands decades ago and never ceased. Skarlax is called many names: Empress of the Blue Sand, Queen of Storm and Shifting Dune. She is said to have once been a guardian of the desert but rose to claim dominion, bending weather, trade, and kings to her will.

HugeDragon(Blue Dragon)CR DeadlyLawful Evil

Skarlax, Blue Dragon Empress of Apesios

DragonElemental LightningDesert SovereignLair
HP310AC19SPD40 ft., fly 120 ft.CR14 (11,500 XP)PerceptionInsightPersuasionStealth
STR
22
DEX
16
save
CON
23
save
INT
19
WIS
18
save
CHA
21
save
Storm-Hardened. Skarlax has advantage on saving throws against spells and other magical effects.
Sandborn Tempest. Skarlax can breathe both lightning and a choking sandstorm. While flying, she can create localized sandstorms by flapping; creatures inside the sandstorm take disadvantage on Wisdom (Perception) checks relying on sight and on ranged attack rolls that rely on sight.
Innate Spellcasting. Skarlax can cast spells innately, and her spellcasting uses Charisma as her spellcasting ability (spell save ). See Spells section for details.
Imperial Resilience. If Skarlax is targeted by a trap or hazard that deals lightning or piercing damage, she reduces that damage by 10.
Multiattack. The empress makes three attacks: one with her bite and two with her claws, or she can replace one claw attack with a tail attack.
Bite. Melee Weapon Attack: to hit, reach 10 ft., one target. Hit: 22 () piercing damage plus 9 () lightning damage.
Claw. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 17 () slashing damage.
Tail. Melee Weapon Attack: to hit, reach 15 ft., one target. Hit: 19 () bludgeoning damage. If the target is a creature, it must succeed on a Strength saving throw or be knocked prone.
Wing Surge. Skarlax beats her wings. Each creature within 30 feet that can see her must succeed on a Dexterity saving throw or take 21 () bludgeoning damage and be pushed 15 feet and knocked prone. On a success, a creature takes half as much damage and is not pushed or knocked prone. When Skarlax uses this attack, she also whips desert sands into the air, causing a localized sandstorm that imposes disadvantage on Perception checks and ranged attack rolls that rely on sight for 1 minute; creatures can end the disadvantage for themselves early by spending an action to clear sand from their eyes.
Lightning Tempest (Recharge 5-6). Skarlax exhales a storm of crackling blue electricity in a 90-foot line that is 10 feet wide. Each creature in that line must make a Dexterity saving throw, taking 88 () lightning damage on a failed save, or half as much damage on a successful one. The lightning ignites flammable objects that are not being worn or carried. After a creature fails this saving throw, it is also stunned until the end of Skarlax's next turn as the lightning disrupts its nervous system. The breath weapon recharges on a roll of 5 or 6.
Imperial Interdiction. When a creature Skarlax can see within 30 feet casts a spell, she can use her reaction to force that creature to make a Wisdom saving throw. On a failed save the spell is delayed and has no effect until the start of the caster's next turn; Skarlax can choose to negate the spell entirely if the caster fails the save by 5 or more.
Winged Sweep. Winged Sweep. Skarlax moves up to half her flying speed without provoking opportunity attacks. If she moves through an enemy's space, that creature must succeed on a Dexterity save or take 14 () bludgeoning damage and be pushed 10 feet.
Crackling Bite. Crackling Bite. Skarlax makes one bite attack.
Thunderous Roar (Costs 2 Actions). Thunderous Roar. Each creature of Skarlax's choice within 60 feet must succeed on a Constitution save or be deafened for 1 minute and suffer 14 () thunder damage; on a success, a creature takes half damage and is not deafened.
Cantrips
Innate SpellcastingDivination / Transmutation Skarlax can cast these spells innately. Charisma is her spellcasting ability (spell save DC 19, +11 to hit with spell attacks). She requires no material components for these spells.
1st level
At-Will Cantrips and 1st-Level TricksUniversal At will: gust, fog cloud, detect magic.
3rd level
Mid-Level SpellsEvocation / Transmutation 3/day each: lightning bolt (as 3rd-level), gust of wind, gaseous form.
6th level
High MagicConjuration / Evocation 1/day each: control weather, chain lightning (as 6th-level), storm of vengeance (ritual-like unique effect reflecting her power).
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