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Aureole Drones - AI-generated fantasy Monster

Aureole Drones

The Aureole Works produced Aureole Drones as obedient attendants to the facility's central guardian. Each drone was designed to interpret the radiant sphere as a sacred command source. After the Works fell silent, the drones continued their final directive: preserve the command chamber, protect the Guardian, and erase all unauthorized intruders.

MediumConstruct(Construct)CR CR 6Lawful Neutral

Aureole Drones

constructaureole worksdungeon guardianflyingradiantsecurity droneboss support
HP93AC18SPD0 ft., fly 50 ft. (hover)CR6 (2,300 XP)PerceptionInvestigationStealth
STR
10
DEX
24
save
CON
16
INT
10
WIS
14
save
CHA
12
save
Constructed Nature. The drone does not need to breathe, eat, drink, or sleep.
Magic Resistance. The drone has advantage on saving throws against spells and other magical effects.
Radiant Core. The drone sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The drone can suppress or restore this light as a bonus action.
Aerial Servitor. The drone can occupy the space of another creature while flying, and other creatures can move through its space. The drone cannot willingly end its turn in another creature's space.
Guardian Relay. If the drone is within 30 feet of the Guardian of Aureole, it has advantage on saving throws against being charmed, frightened, or moved against its will.
Recharging Radiance. The drone's Aureole Burst recharges on a roll of 5 or 6 at the start of its turn.
Multiattack. The drone makes two Radiant Lance attacks.
Radiant Lance. Ranged Weapon Attack: to hit, range 120 ft., one target. Hit: 13 () radiant damage. If the target is concentrating, it has disadvantage on the resulting Constitution saving throw.
Aureole Burst. The drone releases a burst of focused aureole light in a 15-foot-radius sphere centered on a point it can see within 90 feet. Each creature in the area must make a Dexterity saving throw, taking 28 () radiant damage on a failed save, or half as much damage on a successful one. A creature that fails is also blinded until the end of its next turn.
Judgment Sigil. The drone targets one creature it can see within 60 feet. The target must succeed on a Wisdom saving throw or become marked by a golden sigil for 1 minute. While marked, the target cannot benefit from being invisible, and the drone deals an extra 4 () radiant damage to it once per turn. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success.
Deflective Halo. When a creature the drone can see within 30 feet is targeted by an attack, the drone interposes a rotating ring. The protected creature gains a bonus to AC against that attack. If the attack still hits, the drone takes 5 radiant damage.
Halo Drift. The drone moves up to half its flying speed without provoking opportunity attacks.
Lance Strike. The drone makes one Radiant Lance attack.
Blinding Rotation (Costs 2 Actions). The drone rotates its rings and emits a flash. Each creature within 10 feet of it must succeed on a Constitution saving throw or be blinded until the end of its next turn.
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