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Goblin Sentry - AI-generated fantasy Monster

Goblin Sentry

These goblins are not tomb raiders by accident alone. They have learned that old crypts attract frightened prey, abandoned relics, and powers that can be bargained with. In Hollow Reed Crypt, the sentries are the first layer of a larger infestation, paid in scraps and fear to keep strangers away from the chanting below.

Smallhumanoid(goblinoid)CR 1neutral evil

Goblin Sentry

goblinsentrydungeonambusherskirmisheralarm-bearer
HP7AC14SPD30 ft.CR1/8 (25 XP)StealthPerception
STR
8
DEX
18
save
CON
10
INT
8
WIS
12
CHA
8
Crypt Camouflage. The goblin has advantage on Dexterity (Stealth) checks made to hide in dim light, rubble, mud, or among burial debris.
Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Sentry's Warning. While the goblin is conscious, any goblin ally within 30 feet of it has advantage on the first Wisdom (Perception) check it makes to notice intruders each round.
Shortbow. Ranged Weapon Attack: to hit, range 30/120 ft., one target. Hit: 4 () piercing damage. If the goblin has advantage on the attack roll, the target takes an extra 1 piercing damage as the shot is aimed for a seam or eye slit.
Rusty Spear. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 4 () slashing damage.
Skitter Away. When a creature the goblin can see moves within 5 feet of it, the goblin can move up to half its speed without provoking opportunity attacks from that creature.
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