Orurgr Dwarven Mercenary - AI-generated fantasy Monster

Orurgr Dwarven Mercenary

The Orurgr were exiled generations ago after a bloody bid for the mountain throne. Now their mercenaries sell muscle to any who will pay and have quietly aligned with Luthernara's cult as a way to fund and arm a future coup.

MediumHumanoid(Humanoid (dwarf))CR Hard (CR 3 for a level 6 party when used as a durable frontline brute)Lawful Evil

Orurgr Dwarven Mercenary

OrurgrDwarfCultistMercenaryFrontline
HP78AC18SPD25 ft.CR3 (700 XP)AthleticsIntimidationPerception
STR
16
save
DEX
10
CON
16
save
INT
10
WIS
12
CHA
8
Armor-Sigma Strike. The Orurgr Dwarven Mercenary is trained to exploit armor. When the mercenary hits a creature wearing heavy armor or carrying a shield with a melee weapon attack, the attack deals an extra 4 () bludgeoning damage.
Forsaken Ferocity. When the mercenary is reduced to half its hit points or fewer, it gains advantage on Strength checks and Strength saving throws and on melee weapon attack rolls that use Strength until the end of its next turn. This ability can be used once per short rest.
Dwarven Resilience. The mercenary has advantage on saving throws against being poisoned, and it has resistance to poison damage.
Greataxe. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 11 () slashing damage. If the target is a creature wearing heavy armor or carrying a shield, the Orurgr Dwarven Mercenary deals an extra 4 () bludgeoning damage.
Battleaxe and Handaxe. Melee or Ranged Weapon Attack: to hit, reach 5 ft. or range 20/60 ft., one target. Hit (melee): 8 () slashing damage. Hit (thrown): 8 () slashing damage. The mercenary can make two attacks: one with his Greataxe and one with his Handaxe as part of the same Attack action.
Shield Bash. The mercenary slams an enemy with his heavy shield. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 7 () bludgeoning damage and the target must succeed on a Strength saving throw or be pushed 10 feet away and knocked prone.
Shield Interpose. If a creature the mercenary can see attacks an ally within 5 feet of him, he can make a Shield Interpose reaction, granting the ally a bonus to AC against that attack. If the attack still hits, the mercenary can choose to take half the damage the ally would have taken.
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