Mercenary veteran - AI-generated fantasy Monster

Mercenary veteran

The veteran has served under several banners and remembers every commander who wasted soldiers through pride. During the assault on the Eastern Wall, this soldier became the practical center of the defense, redirecting troops whenever officers lost control. Their loyalty is not to a flag but to the soldiers standing beside them.

MediumHumanoid(Humanoid)CR Challenge Rating 3Lawful neutral

Mercenary veteran

humanoidmercenarysoldierveteranbruisereastern wallmartial
HP52AC+5 with longsword, +4 with heavy crossbowSPD30 ft.CRChallenge Rating 3AthleticsIntimidationPerceptionSurvival
STR
15
save
DEX
13
CON
14
save
INT
10
WIS
12
CHA
12
Battle-Hardened. The veteran has advantage on saving throws against being frightened. Allied humanoids within 10 feet of the veteran have advantage on saving throws against being frightened while the veteran is conscious.
Combat Superiority. The veteran has three uses of Combat Superiority. The veteran regains all expended uses after finishing a long rest.
Siege Awareness. The veteran has advantage on Wisdom (Perception) checks made to detect creatures moving through a battlefield, fortification, or military camp.
Multiattack. The veteran makes two Longsword attacks and one Heavy Crossbow attack, or three Longsword attacks.
Longsword. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 6 () slashing damage, or 7 () slashing damage if used with two hands.
Heavy Crossbow. Ranged Weapon Attack: to hit, range 100/400 ft., one target. Hit: 6 () piercing damage.
Combat Superiority. The veteran uses one of the following maneuvers after hitting with a weapon attack. The maneuver can be used three times per day. Each maneuver deals an extra 3 () damage, and the target must succeed on the listed saving throw or suffer the maneuver's additional effect. Disarming Strike: The target must succeed on a Strength saving throw or drop one held item. Menacing Attack: The target must succeed on a Wisdom saving throw or be frightened of the veteran until the end of the veteran's next turn. Pushing Attack: The target must succeed on a Strength saving throw or be pushed up to 10 feet away. Trip Attack: The target must succeed on a Strength saving throw or fall prone.
Shield the Line. When a creature the veteran can see within 5 feet is hit by an attack, the veteran imposes disadvantage on the attack roll by interposing their shield, provided the veteran is wielding the shield. The veteran must be able to see the attacker.
Visual sheet

Turn Mercenary veteran into a sheet

A high-res, share-ready sheet you can post or print.

Gallery

No images yet. Click to add.

Relationships