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General Axe Fournier - AI-generated fantasy Monster

General Axe Fournier

Once a decorated commander, General Axe became obsessed with the idea that flesh was a battlefield and the body was simply unfinished armor. He volunteered for forbidden augmentation after surviving a catastrophic defeat, then disappeared into black clinics and forge-cults where he had four arms grafted onto his frame. He returned as a legend of terror, not for his rank, but for the way he moved like a siege engine that had learned hatred. Soldiers whisper that he no longer sleeps, only powers down in short, grinding intervals while listening to the sound of sharpened steel.

Mediumhumanoid(augmented warlord)CR 16chaotic evil

General Axe Fournier

bossbrutelegendarycyber-augmentedmeleewarriorhorror
HP255AC19SPDwalk 40 ft., climb 20 ft.CR16AthleticsIntimidationPerception
STR
24
DEX
14
save
CON
18
save
INT
10
WIS
14
save
CHA
12
Iron Discipline. General Axe has advantage on saving throws against being stunned, paralyzed, or frightened. In addition, he has advantage on checks and saves to resist being disarmed or knocked prone.
Severing Pressure. When General Axe hits a creature with an Axe Maul attack, that creature cannot take reactions until the start of its next turn.
Four-Armed Butcher. General Axe can wield up to four weapons, one in each arm. He can draw or stow two weapons at the same time.
Execution Tempo. A creature that starts its turn within 10 feet of General Axe while prone has disadvantage on its first attack roll before the end of that turn, as the general presses the assault relentlessly.
Legendary Resistance. If General Axe fails a saving throw, he can choose to succeed instead. He can do this 3 times per day.
Opportunity Master. Opportunity attacks made by General Axe have a reach of 10 feet and deal an extra 7 () slashing damage if they hit.
Multiattack. General Axe makes three Axe Maul attacks, or two Axe Maul attacks and one Cleaving Shot if a target is at range with a throwing axe in hand.
Axe Maul. Melee Weapon Attack: to hit, reach 10 ft., one target. Hit: 18 () slashing damage plus 9 () necrotic damage. If the target is a creature, it must succeed on a Strength saving throw or be pushed up to 10 feet and knocked prone.
Cleaving Shot. Ranged Weapon Attack: to hit, range 60/180 ft., one target. Hit: 16 () slashing damage. If the target is Large or smaller, General Axe can choose to pull the weapon back after the strike, forcing the target to succeed on a Dexterity saving throw or have its speed reduced by 10 feet until the end of its next turn.
Butcher's Cyclone. General Axe hurls a whirling storm of blades in a 20-foot-radius sphere centered on a point he can see within 60 feet. Each creature in the area must make a Dexterity saving throw, taking 31 () slashing damage on a failed save, or half as much damage on a successful one. A creature that fails the save by 5 or more also bleeds, taking 7 () necrotic damage at the start of its next turn. The area becomes difficult terrain until the start of General Axe's next turn as razor fragments scatter across the ground.
Countercleave. When a creature within 10 feet of General Axe misses him with a melee attack, he can make one Axe Maul attack against that creature.
Advance. General Axe moves up to half his speed without provoking opportunity attacks.
Hack. General Axe makes one Axe Maul attack.
Reversal Throw (Costs 2 Actions). General Axe uses his reaction to make one Cleaving Shot attack against a creature he can see within range.
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