Magma Mephit - AI-generated fantasy Monster

Magma Mephit

Magma mephits are lesser elemental nuisances spawned where fire and stone mingle in unstable harmony. Unlike cruder fire sprites, they are cunning enough to fake stillness and wait as an ambush of one. In old forge-tales, a dead hearth that spits sparks at midnight is often said to be a magma mephit guarding a stolen masterwork.

Smallelemental(mephit)CR 0.5neutral evil

Magma Mephit

elementalfiresmallflyingambusherskirmishervolcanicmephit
HP22AC11SPD30 ft., fly 30 ft.CR1/2 (100 XP)PerceptionStealth
STR
5
DEX
12
save
CON
12
save
INT
7
WIS
10
CHA
8
Death Burst. When the magma mephit dies, it explodes in a burst of cinders and superheated slag. Each creature within 5 feet of it must make a Dexterity saving throw, taking 4 () fire damage on a failed save, or half as much damage on a successful one.
Heated Body. A creature that hits the mephit with a melee attack while within 5 feet of it takes 2 () fire damage from the mephit’s heated body.
Cinder Breath. The mephit can exhale cinders in a 15-foot cone, dealing area fire damage on a recharge.
False Appearance. While motionless and in a pile of slag, ash, or rubble, the mephit is indistinguishable from ordinary forge debris.
Claw. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 5 () slashing damage plus 2 () fire damage.
Cinder Breath. The magma mephit exhales searing cinders in a 15-foot cone. Each creature in that area must make a Dexterity saving throw, taking 7 () fire damage on a failed save, or half as much damage on a successful one. Flammable unattended objects in the area ignite. Recharge 6.
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