Animated Molten Chains - AI-generated fantasy Monster

Animated Molten Chains

The first Animated Molten Chains were made to keep apprentices away from unstable forge hearts. Over time, the enchantment absorbed the anger, exhaustion, and pride of generations of smiths. Now the chains interpret any unauthorized approach as an attempt to steal the forge’s soul.

MediumConstruct(Construct)CR Challenge 1Unaligned

Animated Molten Chains

constructcontrollerforgefireanimated objecthazardous terrainguardian
HP32AC+5SPD30 ft., Climb 30 ft. without needing to make an ability checkCR1 (200 XP)AthleticsPerception
STR
15
DEX
14
CON
14
save
INT
5
WIS
10
CHA
3
Antimagic Susceptibility. The chains are incapacitated while in the area of an antimagic field. If targeted by dispel magic, the chains must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.
False Appearance. While the chains remain motionless and interwoven with ordinary forge chains, they are indistinguishable from nonmagical chains.
Forgebound. The chains have advantage on saving throws against being knocked prone or moved against their will while within 30 feet of the Heart of the Forge.
Radiant Heat. A creature grappled by the chains takes 2 () fire damage at the start of its turn. The chains can grapple only one creature at a time.
Slam. Melee Weapon Attack: to hit, reach 10 ft., one target. Hit: 5 () bludgeoning damage plus 2 () fire damage. If the target is Large or smaller, it must succeed on a Strength saving throw or be pulled up to 10 feet toward the chains and grappled (escape ). The chains can grapple only one creature at a time.
Forge Lash. The chains lash out in a 15-foot line that is 5 feet wide. Each creature in the line must make a Dexterity saving throw, taking 7 () fire damage on a failed save, or half as much damage on a successful one. A creature that fails the save is also pushed or pulled up to 5 feet, chosen by the chains.
Molten Anchor. The chains anchor themselves to a solid surface within 10 feet. Until the start of the chains’ next turn, their reach increases by 5 feet, and the ground within 5 feet of them becomes difficult terrain for other creatures.
Snagging Link. When a creature within 10 feet of the chains moves willingly, the chains reduce that creature’s speed by 10 feet until the end of its turn and may move up to 10 feet without provoking opportunity attacks.
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