Theros the Sandbinder - AI-generated fantasy Monster

Theros the Sandbinder

Theros was once a caravan guide who accepted a bargain from an ancient entity beneath the desert. The pact granted him command over sand and stone, but every use of his power slowly turns his blood to grit. He now serves as an enforcer for a hidden cult that controls passage through the sandstone washes.

MediumHumanoid(Humanoid)CR Challenge Rating 3Lawful evil

Theros the Sandbinder

controllerdeserthumanoidspellcasterwarlocksand magicambusher
HP52AC+5SPD30 ft.CR3 (700 XP)DeceptionPerceptionSurvival
STR
12
DEX
14
CON
14
INT
10
WIS
12
save
CHA
16
save
Pact Magic. Theros's spellcasting ability is Charisma. He has two 2nd-level spell slots, which he regains when he finishes a short or long rest. He knows the spells listed in the Spells section.
Stonefooted. Theros has advantage on saving throws against being knocked prone while he is touching natural sandstone.
Sandstride. Theros ignores difficult terrain caused by sand, gravel, and loose stone.
Grit Veil. When Theros casts a spell that deals fire or cold damage, the area within 5 feet of him briefly fills with swirling grit until the start of his next turn. That area is lightly obscured.
Multiattack. Theros makes two Sandbinder Lash attacks.
Sandbinder Lash. Melee Spell Attack: to hit, reach 30 ft. Hit: 7 () slashing damage plus 3 () piercing damage. If the target is Large or smaller, Theros can pull it up to 10 feet toward him. The target must succeed on a Strength saving throw or be restrained by binding sandstone until the end of Theros's next turn. A restrained creature can use its action to make a Strength check, ending the effect on a success.
Shifting Ground. Theros chooses one creature he can see within 60 feet. The target must succeed on a Dexterity saving throw or be moved up to 15 feet in a direction Theros chooses. If the target ends this movement adjacent to a sandstone surface, it takes 5 () bludgeoning damage and is knocked prone.
Stone Snare. When a creature Theros can see within 30 feet moves, Theros causes a ridge of sandstone to erupt beneath it. The creature must succeed on a Dexterity saving throw or have its speed reduced to 0 until the end of the current turn. Theros can use this reaction once per round.
Cantrips
Thorn WhipTransmutation A thorny spectral vine lashes a creature within 30 feet. On a hit, the target takes 6 (1d6 + 3) piercing damage, and if the target is Large or smaller, Theros can pull it up to 10 feet toward him.
Pact MagicClass feature Theros can cast Armor of Agathys, Mirror Image, or Scorching Ray using Charisma as his spellcasting ability. He has two 2nd-level spell slots, which he regains after a short or long rest. He can cast Thorn Whip at will.
1st level
Armor of AgathysAbjuration For 1 hour, Theros gains 5 temporary hit points. If a creature hits him with a melee attack while these temporary hit points remain, that creature takes 5 cold damage.
2nd level
Mirror ImageIllusion Theros creates three illusory duplicates of himself. For 1 minute, attacks may strike a duplicate instead of him. The effect ends when all duplicates are destroyed or when Theros loses concentration or is incapacitated.
Scorching RayEvocation Theros hurls three fiery rays, making a separate ranged spell attack for each. Each hit deals 7 (2d6) fire damage.
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