Gloomforged Colossus
Some sages call them obsidian wardens—machines of living dark alloy rumored to be the product of a war between a shadow cult and a cabal of dwarven forgemasters. Myths say a fallen star or void-spear is the seed that awakens each one. Towns near their graves claim bad harvests and pale children who speak to the dark stones.
Gloomforged Colossus
Combat
AC 19 · HP 210 · CR 14Gloomforged Colossus
Spells
Actions
Reactions
Legendary Actions
- Role
- Frontline controller and boss
- Built for
- 14
Gear
- Heartstone (colossus core) (Treasure, Very valuable)A fist-sized obsidian-black gem pulsing with faint purple light. It can be used as a rare crafting component for shadow-infused items or sold to collectors.
Notes for the game master
Tactics
Opening
Begin fight from range by anchoring an area with Shadow Spire if needed to break ranks, then close quickly using its high movement and powerful Slam to establish control. Use Aura of Dread to immediately pressure the enemy morale and force concentration checks.
Mid-fight
Keep frontline control with Umbral Shockwave to push and knock down melee fighters, use Aura of Dread to sow fear and isolate spellcasters, and follow up with Slam attacks on prone or incapacitated targets.
End of the fight
Use Shadow Spire to cripple or heavily damage remaining foes, then focus slam attacks on the weakest bright-threat or spellcaster while refusing to be flanked. If reduced below half HP, become more defensive and use legendary actions to reposition.
Retreat
If reduced to 25% HP the colossus attempts to retreat into a pocket of deep shadow by teleporting 60 feet into dim light using its innate shadow step ability (if available) or withdraws to a prepared lair if within 300 feet. It will fight to the death if protecting a hoard or lair nexus.
How it fights
Who it attacks first
Works well with
How to beat it
Ways to avoid a fight
Ecology
A towering humanoid construct of black-fused iron and living shadow. Broad shoulders, long segmented arms ending in massive hands, and a crown-like crest of jagged metal shards. Its surface is matte black but veins of purple shadow pulse beneath the metal like slow-moving smoke. Eyes are two vertical slits of cold, pale violet light.
Behavior
Cold, methodical, and territorial. The colossus moves with purposeful slowness but reacts instantly to threats. It prioritizes breaking the cohesion of a party and targeting leaders and spellcasters. It is not prone to mercy and uses fear as a tool; it can be bartered with by offering shadow-forged artifacts or the heartstone of a defeated colossus.
How it lives
Colossi are rare constructs created at sites where planar shadows press against the Material Plane. They feed on ambient fear and the decay of life, slowly turning the immediate environment toward blight. Some are made by cabals of shadow mages or as guardians for cults. When a colossus dies, its remains erode into a maw of black iron that can taint the soil for years.
Lair
The lair is a fractured plateau where shadows cling to stone. Lair actions occur on initiative count 20 (losing initiative ties): 1) A wall of shadow rises, creating difficult terrain in a 30-foot line; 2) an echo of the colossus' voice causes all creatures in the lair to make a DC 16 Wisdom saving throw or be dazed (disadvantage on attack rolls) until the end of their next turn; 3) patches of ground become shadowstained, imposing disadvantage on Perception checks to notice hidden creatures until cleansed. The lair often contains ritual braziers that strengthen the colossus' recharge on Shadow Spire by 1 (DM choice).
- Habitat
- Ruined keeps, shadow-touched valleys, warped forests, mountain passes
Signs that it is near
Tags
Lore
Some sages call them obsidian wardens—machines of living dark alloy rumored to be the product of a war between a shadow cult and a cabal of dwarven forgemasters. Myths say a fallen star or void-spear is the seed that awakens each one. Towns near their graves claim bad harvests and pale children who speak to the dark stones.
What drives it
To hold and spread its shadow domain. It defends loci of planar weakness and consumes sources of light and joy to fuel its existence.
After the fight
The colossus leaves a long-lasting shadow-stain on the earth and stone where it falls. Plants die within a 300-foot radius and the area remains under dim light from the lingering umbral residue for 24 hours. Any creature that sleeps within the stain must succeed on a DC 15 Wisdom saving throw or suffer nightmares and lose one level of exhaustion. The colossus' heartstone can be harvested by skilled artificers; it is a faintly pulsing black gem worth considerable value and useful as a rare crafting component for shadow-infused items.
“Myths say a fallen star or void-spear is the seed that awakens each one.”
Variants
Hooks
Plot hooks
How to use it
Treasure
Media
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