Corrupted Root Swarm - AI-generated fantasy Monster

Corrupted Root Swarm

The corrupted roots are the first servants to answer when the old forest spirit is called back through the rite. Each swarm carries a fragment of the spirit's hunger, compelling it to consume living matter and bury it beneath the ritual soil. Druids who recognize the swarm know that killing it is not enough. The source of the corruption must also be cleansed.

MediumPlant(Swarm of Tiny plants)CR Low individual threat, moderate threat in groupsNeutral evil

Corrupted Root Swarm

minionswarmplantcorruptionritual guardianforest horror
HP22AC12SPD20 ft., climb 20 ft., burrow 10 ft.CR1/2 (100 XP)Stealth
STR
12
DEX
14
CON
10
INT
3
WIS
10
CHA
4
Swarm. The swarm can occupy another creature's space and vice versa. The swarm can move through any opening large enough for a Tiny root cluster, but cannot regain hit points or gain temporary hit points.
Rootbound Nature. The swarm has advantage on saving throws against effects that would turn or control it. It is immune to the charmed, frightened, grappled, paralyzed, petrified, prone, restrained, and stunned conditions.
Vulnerability to Area Effects. The swarm has vulnerability to damage from spells, features, and attacks that affect an area, such as an area of effect spell, a sweeping weapon technique, or a similar effect at the GM's discretion. This vulnerability applies only to damage dealt by the area effect.
Bites. Melee Weapon Attack: to hit, reach 0 ft., one creature in the swarm's space. Hit: 7 () piercing damage, or 3 () piercing damage if the swarm has half its hit points or fewer.
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