Obsidian Tribunal Zealot - AI-generated fantasy Monster

Obsidian Tribunal Zealot

The Obsidian Tribunal claims that law is strongest when tempered in fire and sealed in stone. Its zealots serve as prosecutors, executioners, and living records of sentence. Each one memorizes a litany of accusations so that even if the tribunal's records are burned, the verdict survives in flesh and memory.

MediumHumanoid(Cult, Obsidian Tribunal)CR 2lawful evil

Obsidian Tribunal Zealot

cultlawnecrotichumanoidritualenforcer
HP45AC14SPD30 ft.CR2 (450 XP)IntimidationInsightReligion
STR
14
DEX
12
CON
14
INT
10
WIS
14
save
CHA
13
save
Steel Doctrine. The zealot has advantage on saving throws against being charmed or frightened.
Tribunal Formation. While within 5 feet of an allied tribunal creature, the zealot gains a bonus to AC.
Litany of Verdict. The zealot can cast Command once per day and Thaumaturgy at will. Wisdom is its spellcasting ability, and the save DC is 13.
Obsidian Mace. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 5 () bludgeoning damage plus 3 () necrotic damage.
Shard of Judgment. Ranged Spell Attack: to hit, range 30/90 ft., one target. Hit: 4 () piercing damage plus 2 () necrotic damage, and the target cannot take reactions until the start of the zealot's next turn.
Ritual Parry. When a creature the zealot can see hits it with a melee attack, the zealot adds 2 to its AC against that attack, potentially causing it to miss.
Cantrips
ThaumaturgyTransmutation The zealot can cast Thaumaturgy at will, using it to amplify its pronouncements, slam nearby doors, or shake loose dust from the ceiling.
1st level
CommandEnchantment The zealot can cast Command once per day without material components. Wisdom is the spellcasting ability, and the save DC is 13.
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