Shadow Binder - AI-generated fantasy Monster

Shadow Binder

Council records claim the Shadow Binder first appeared during a vote sealed behind radiant veils, when a dissenting magistrate vanished and returned three days later with black chains woven through his shadow. Since then, any chamber where secrets are sworn over light-filtering curtains has been at risk of attracting one of these enforcers. Some believe they are not merely servants of darkness, but the punishment made flesh for oaths spoken where truth was expected.

MediumMonstrosity(Shadow, humanoid)CR CR 8Typically lawful evil

Shadow Binder

shadownecroticcontrollerbosscultstealthurban fantasy
HP136AC16SPDWalk 30 ft., Climb 20 ft., Shadow Step 30 ft. in dim light or darkness to an unoccupied space it can seeCR8DeceptionIntimidationPerceptionStealth
STR
16
DEX
18
save
CON
18
save
INT
12
WIS
14
save
CHA
18
save
Cloaked in Gloom. The Shadow Binder has advantage on Dexterity (Stealth) checks in dim light or darkness.
Umbral Resistance. The Shadow Binder has advantage on saving throws against spells and magical effects while it is in dim light or darkness.
Shadow Chains. A creature grappled or restrained by the Shadow Binder takes 5 () necrotic damage at the start of each of that creature's turns.
Umbral Chain. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 10 () necrotic damage, and the target must succeed on a Strength saving throw or be pulled up to 10 feet straight toward the Shadow Binder.
Veil Bolt. Ranged Spell Attack: to hit, range 120 ft., one target. Hit: 18 () psychic damage, and the target cannot take reactions until the start of its next turn.
Curtain of Binding. The Shadow Binder releases a snare of living darkness in a 20-foot radius centered on a point it can see within 90 feet. Each creature of the Shadow Binder's choice in the area must make a Dexterity saving throw. On a failure, a creature takes 27 () necrotic damage and is restrained until the end of its next turn. On a success, it takes half damage and is not restrained. The area becomes heavily obscured until the start of the Shadow Binder's next turn.
Snag the Blow. When a creature the Shadow Binder can see within 30 feet hits it with an attack, the Shadow Binder imposes disadvantage on that attack roll after the roll is made but before the damage is applied. If the attack still hits, the attacker takes 7 () necrotic damage.
Slip Through the Veil. The Shadow Binder moves up to half its speed without provoking opportunity attacks, and it can move through a creature's space if that creature is restrained, grappled, or incapacitated.
Silence the Witness (Costs 2 Actions). One creature the Shadow Binder can see within 30 feet must succeed on a Wisdom saving throw or be unable to speak above a whisper and unable to take reactions until the end of its next turn.
Chain Surge (Costs 3 Actions). The Shadow Binder makes one Umbral Chain attack, or it recharges and immediately uses Curtain of Binding if available.
Cantrips
Innate SpellcastingEnchantment/Illusion/Necromancy The Shadow Binder can innately cast the following spells, requiring no material components: at will: minor illusion, thaumaturgy; 3/day each: darkness, hold person, misty step; 1/day each: blight, shadow of moil.
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