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Kuroda ashigaru - AI-generated fantasy Monster

Kuroda ashigaru

The Kuroda ashigaru serve as the disciplined core of a domain's infantry. Their reputation comes from patience under fire, coordinated matchlock volleys, and the refusal to abandon a wounded comrade or fallen banner. Veterans are often assigned to guard clan arsenals, escort commanders, or suppress supernatural threats near the frontier.

MediumHumanoid(Human)CR CR 5Lawful neutral

Kuroda ashigaru

HumanoidHumanAshigaruKurodaFirearmsElite SoldierHistorical Fantasy
HP82AC17SPD30 ft.CRCR 5AthleticsPerceptionSurvival
STR
14
save
DEX
15
CON
16
save
INT
10
WIS
12
CHA
10
Discipline of the Line. The ashigaru has advantage on saving throws against being frightened while it is within 30 feet of an allied creature bearing a banner or clan insignia.
Shielded Formation. While the ashigaru is within 5 feet of at least one allied humanoid, it gains a bonus to Armor Class and has advantage on saving throws against being shoved or knocked prone.
Weathered Matchlock. The ashigaru ignores disadvantage caused by firing its musket in light or heavy rain. It still suffers any other effects imposed by extreme weather.
Rapid Reload. The ashigaru can use a bonus action to reload its musket instead of an action, provided it has not moved more than half its speed this turn.
Multiattack. The Kuroda ashigaru makes two attacks, using Longsword, Musket, or a combination of both.
Longsword. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 8 () slashing damage, or 9 () slashing damage if used with two hands.
Musket. Ranged Weapon Attack: to hit, range 40/120 ft., one target. Hit: 9 () piercing damage. The musket can be fired once before it must be reloaded as an action or bonus action. The ashigaru carries enough powder and shot for 10 attacks.
Second Wind. The Kuroda ashigaru regains 12 hit points. This action can be used only once, and only if the ashigaru has at least 1 hit point.
Guarded Advance. When a creature the ashigaru can see within 5 feet is targeted by an attack, the ashigaru imposes disadvantage on the attack roll by interposing its longsword or shoulder guard. The ashigaru must be wielding a longsword and must not be incapacitated.
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