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The Dream-Eaten Regent - AI-generated fantasy Monster

The Dream-Eaten Regent

Once a mortal archwizard obsessed with ascension, he discovered a path into the domain of dreams and souls and captured the goddess who ruled there. By slowly absorbing her power, he learned to make memory itself into a crown. He now hides behind the image of a fair and learned sovereign, editing the recollections of ministers, soldiers, and common folk until resistance feels like treason against their own past.

MediumHumanoid(Human, wizard, dream-touched sovereign)CR 14Lawful Evil

The Dream-Eaten Regent

wizardbosscontrollerenchanterillusionistnecromanticpsychicdreammemorytyrant
HP225AC+11SPD30 ft.CR14ArcanaDeceptionInsightHistoryPersuasionStealth
STR
10
DEX
18
CON
15
INT
20
save
WIS
16
save
CHA
18
save
Memory Sovereignty. The wizard can use an action to magically alter the memory of one creature he can see within 30 feet. The target must succeed on a Wisdom saving throw or forget the last minute, or one specific detail of the wizard's choice from the last 24 hours. This does not restore hit points or end conditions, but it can erase warnings, passwords, or tactical knowledge.
Dream Ward. The wizard has advantage on saving throws against spells and other magical effects.
Whispered Decree. The wizard can communicate telepathically with any creature he can see within 120 feet.
Refused Reality. When the wizard fails a saving throw, he adds to the roll, potentially turning failure into success. He can do this after seeing the roll but before the DM says whether it succeeds or fails.
Dream Step. The wizard teleports up to 30 feet to an unoccupied space he can see, as if using misty step.
Fray Memory (Costs 2 Actions). One creature the wizard can see within 60 feet must succeed on a Wisdom saving throw or take 13 () psychic damage and have disadvantage on the next attack roll, ability check, or saving throw it makes before the end of its next turn.
Veiled Casting (Costs 3 Actions). The wizard casts a cantrip or a 3rd level or lower spell he has prepared without expending a spell slot.
Cantrips
SpellcastingUniversal He is a 17th level spellcaster. His spellcasting ability is Intelligence. He has the following wizard spells prepared.
CantripsUniversal At will: detect magic, minor illusion, message, mage hand
1st level
Prepared SpellsVaries 1st level slots: charm person, disguise self, shield, sleep
2nd level
Prepared SpellsVaries 2nd level slots: detect thoughts, mirror image, misty step, suggestion
3rd level
Prepared SpellsVaries 3rd level slots: counterspell, hypnotic pattern, major image, sendings
4th level
Prepared SpellsVaries 4th level slots: confusion, dimension door, phantasmal killer, greater invisibility
5th level
Prepared SpellsVaries 5th level slots: dominate person, dream, modify memory, wall of force
6th level
Prepared SpellsVaries 6th level slots: mass suggestion, mental prison, true seeing
7th level
Prepared SpellsVaries 7th level slots: finger of death, forcecage, plane shift
8th level
Prepared SpellsVaries 8th level slots: dominate monster, feeblemind, mind blank
9th level
Prepared SpellsVaries 9th level slots: foresight, weird
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