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Colossus of the Last Command - AI-generated fantasy Monster

Colossus of the Last Command

Stories claim that the first Colossus was made from the skeleton of a giant who served as a battlefield standard for an extinct magical kingdom. Its creator placed a single command inside the helmet: defend the realm. Centuries later, the realm is gone, the enemy is forgotten, and the Colossus still searches for something it can protect.

GargantuanUndead(Constructed undead)CR 15Lawful evil

Colossus of the Last Command

UndeadConstructGiantSiege monsterBossMagical creatureAncient guardian
HP310AC21SPDSpeed 40 ft., Climb 20 ft., but it can climb only sufficiently strong structures, Can move through spaces occupied by Huge or smaller creatures, treating them as difficult terrainCRThreat 15, suitable as a solo boss for a high-level party or as a centerpiece with support creaturesAthleticsIntimidationPerceptionHistory
STR
28
save
DEX
14
CON
28
save
INT
18
save
WIS
20
save
CHA
16
Ancient Magical Resistance. The Colossus has advantage on saving throws against spells and other magical effects. It has resistance to damage from spells unless the spell targets its helmet rune or exploits a discovered weakness.
Siege Titan. The Colossus deals double damage to objects and structures. Its movement can pass through nonmagical walls no more than 5 feet thick, leaving a collapsed passage behind.
Unstoppable Frame. The Colossus cannot be knocked prone, moved against its will, or restrained by nonmagical means. It has advantage on checks and saves against effects that would alter its form.
Witchfire Persistence. When the Colossus would be reduced to 0 hit points, it makes a Constitution saving throw with a DC equal to 5 plus the damage taken. On a success, it drops to 1 hit point instead. This trait does not function if the command rune in its helmet has been disrupted.
Grave-Sense. The Colossus's attacks are magical. It can see invisible creatures within 60 feet if they are standing on the ground or touching a structure connected to the ground.
Colossal Reach. The Colossus occupies a 20-foot square and has a reach of 20 feet with its Greatsword and 10 feet with its Shield Bash. Creatures can move through its space only if it permits them or if they are Tiny.
Multiattack. The Colossus makes two Greatsword attacks and one Shield Bash attack.
Greatsword. Melee Weapon Attack: to hit, reach 20 ft., one target. Hit: 25 () slashing damage. If the target is Huge or smaller, it must succeed on a Strength saving throw or be pushed up to 15 feet and knocked prone.
Shield Bash. Melee Weapon Attack: to hit, reach 10 ft., one target. Hit: 18 () bludgeoning damage, and the target must succeed on a Strength saving throw or be stunned until the end of its next turn. The Colossus can use this attack only once per turn.
War-Cry of the Barrow. The Colossus drives its sword into the ground, releasing a concussive wave in a 30-foot radius. Each creature in the area must make a Dexterity saving throw, taking 27 () force damage and falling prone on a failed save, or half as much damage on a successful one. The ground in the area becomes difficult terrain until the end of the Colossus's next turn.
Runic Deflection. When the Colossus is hit by a spell attack or included in the area of a spell, it raises its shield. It gains resistance to the spell's damage and can move up to 10 feet toward the spellcaster.
Implacable Advance. The Colossus moves up to half its speed without provoking opportunity attacks.
Greatsword Sweep. The Colossus makes one Greatsword attack.
Crushing Step (Costs 2 Actions). One creature within 20 feet must succeed on a Strength saving throw or be knocked prone. The Colossus then moves up to 10 feet.
Echo of the Fallen (Costs 3 Actions). The Colossus uses War-Cry of the Barrow, if available, without expending its normal action. It cannot use this legendary action again until the start of its next turn.
Cantrips
MessageTransmutation The Colossus can cast this spell at will, requiring no wand or material components. Its magical voice can be heard across a battlefield.
3rd level
Noxious MistConjuration The Colossus can cast this spell once per day, causing a 20-foot-radius cloud of choking grave dust centered on a point within 120 feet. Creatures in the area must make a DC 18 Constitution saving throw or be blinded and unable to speak until the end of their next turn.
4th level
Protego MaximaAbjuration The Colossus can cast this spell three times per day. It creates a magical barrier of blue force that protects it or an area of up to 20 feet on a side.
6th level
Inferi CommandNecromancy The Colossus can cast this spell once per day. It animates up to six piles of bones, suits of armor, or heaps of debris within 120 feet, creating skeletal minions under its control.
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