Corrupted Knight - AI-generated fantasy Monster

Corrupted Knight

The Corrupted Knight was once the commander's most reliable champion. When the commander died, the knight was ordered to guard the vault until relieved. The order became infected by necromantic residue and years of betrayal, transforming duty into murderous obsession. It now recognizes no authority except the commander, the vault, and the final order burned into its soul.

MediumHumanoid(Humanoid)CR Challenge Rating 3Lawful evil

Corrupted Knight

HumanoidKnightCorruptedMilitary GuardianBruiserVault Guardian
HP52AC+5 to hitSPD30 ft.CR+5 to hitAthleticsIntimidationPerception
STR
16
save
DEX
12
CON
14
save
INT
8
WIS
10
CHA
15
Brave. The knight has advantage on saving throws against being frightened.
Greatsword. The knight's Greatsword attacks count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks.
Heavy Crossbow. The knight can use its Heavy Crossbow while wearing its corrupted plate armor, and loading the weapon does not prevent it from making multiple attacks during its turn.
Second Wind. As a bonus action, the knight regains 10 () hit points. Once it uses this trait, it cannot use it again until it finishes a short or long rest.
Multiattack. The corrupted knight makes two Greatsword attacks.
Greatsword. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 10 () slashing damage. If the target is frightened, the attack deals an extra 3 () necrotic damage.
Heavy Crossbow. Ranged Weapon Attack: to hit, range 100/400 ft., one target. Hit: 8 () piercing damage. If the target is concentrating on a spell, it has disadvantage on the concentration saving throw caused by this attack.
Dreadful Challenge. The corrupted knight chooses one creature it can see within 30 feet. The target must succeed on a Wisdom saving throw or become frightened until the end of the knight's next turn. A creature that succeeds is immune to this knight's Dreadful Challenge for 24 hours.
Guard the Chokepoint. When a creature the knight can see within 5 feet of it is hit by an attack, the knight imposes disadvantage on the attack roll by interposing its shieldless armored bulk. The knight must be wielding its Greatsword to use this reaction.
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