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Tomb Patrol Skeletons - AI-generated fantasy Monster

Tomb Patrol Skeletons

The Tomb Patrol Skeletons of Calathis are not mindless animates in the common sense. They are a funerary protocol made fleshless, awakened by oath, glyph, and the stubborn memory of duty. Each pair is linked by ritual pattern rather than speech, endlessly repeating a route meant to keep robbers away from the honored dead. When the catacombs are breached, the old pattern recognizes the living as intruders and the dead as property to be defended. Some priests claim the clicking of their bones is not random at all, but a shrunken form of the patrol hymn once sung in the sepulcher above.

MediumUndead(Skeleton)CR 1Lawful Neutral

Tomb Patrol Skeletons

undeadskeletonguarddungeonpatroltomb
HP22AC13SPD30 ft., Burrowing, climbing, and flying speeds: noneCR1PerceptionStealth
STR
11
DEX
14
CON
12
INT
3
WIS
8
save
CHA
3
Grave Vigilance. The skeleton has advantage on Wisdom (Perception) checks made to notice creatures disturbing tombs, opening sealed doors, or crossing its patrol path.
Patrol Pair. While both tomb patrol skeletons can see at least one another, each gains a bonus to AC and saving throws against being shoved, knocked prone, or grappled.
Marching Spear. If the skeleton moves at least 10 feet straight toward a creature and then hits it with Rusted Spear on the same turn, the target must succeed on a Strength saving throw or be pushed 5 feet and knocked prone.
Rusted Spear. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 5 () piercing damage. If the tomb patrol skeleton moved at least 10 feet straight toward the target before the hit, the target must succeed on a Strength saving throw or be pushed 5 feet and knocked prone.
Thrown Spear. Ranged Weapon Attack: to hit, range 20/60 ft., one target. Hit: 4 () piercing damage. The spear is chipped and unbalanced, and the attack is made with disadvantage if the skeleton moved this turn.
Halt the Trespasser. When a creature the skeleton can see enters a space within 5 feet of it while moving through a corridor or doorway, the skeleton imposes a sudden spear jab. The creature must succeed on a Dexterity saving throw or have its speed reduced by 10 feet until the end of its turn.
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