Arcane Sentinel - AI-generated fantasy Monster

Arcane Sentinel

The Arcane Sentinel was built to guard the final stage of The Sentinel's Test, a ritual intended to identify worthy heirs, trusted apprentices, or candidates for a dangerous magical covenant. It is not evil, but its instructions are uncompromising. Those who fail the test are usually rendered unconscious rather than killed, unless they attack the chamber's control mechanisms or attempt to steal the tested relic.

Largeconstruct(construct)CR Challenge Rating 4Unaligned

Arcane Sentinel

constructguardianarcanesentinelbruiserdungeon bossmagical trial
HP85AC+6 melee, +5 rangedSPD30 ft.CR4 (1,100 XP)AthleticsPerception
STR
20
DEX
12
CON
16
save
INT
10
WIS
14
save
CHA
8
Magic Resistance. The sentinel has advantage on saving throws against spells and other magical effects.
Spell Immunity. The sentinel is immune to enchantment spells and magical effects that would charm or control it.
Force-Empowered Rend. The sentinel's weapon attacks are magical. When it hits a creature with Force-Empowered Rend, the attack deals force damage and can push the target 5 feet if the target is Large or smaller.
Anchored Frame. The sentinel has advantage on saving throws against being knocked prone, shoved, or moved against its will.
Constructed Nature. The sentinel does not need to eat, drink, breathe, or sleep.
Multiattack. The sentinel makes two Force-Empowered Rend attacks.
Force-Empowered Rend. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 10 () force damage. If the target is Large or smaller, the sentinel can push it up to 5 feet.
Paralysis Ray. Ranged Spell Attack: to hit, range 60 ft., one creature. Hit: 10 () force damage, and the target must succeed on a Constitution saving throw or be paralyzed until the end of the sentinel's next turn. A creature that succeeds is immune to this sentinel's Paralysis Ray for 24 hours.
Arcane Intercept. When a creature within 5 feet of the sentinel moves away without Disengaging, the sentinel makes one Force-Empowered Rend attack against that creature. On a hit, the target's speed becomes 0 until the end of the current turn.
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