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Ilyra Cindermark - AI-generated fantasy Monster

Ilyra Cindermark

Ilyra Cindermark was once the lighthouse keeper of record, a scholar of signal flames and coastal warnings. Obsession turned to doctrine when she discovered the ember axiom, a doctrine-engine hidden in the tower's upper works that taught her how to bind voice, fire, and memory into one repeating ritual. Now the beacon does not merely guide ships. It judges them, and Ilyra serves as its mouthpiece.

MediumHumanoid(Human Fire Acolyte)CR CR 4Lawful Evil

Ilyra Cindermark

bossfirelighthousedungeoncontrollerartilleryuniquehuman
HP85AC15SPD30 ft., climb 20 ft. on brass or stone surfacesCRCR 4ArcanaHistoryPerceptionInsight
STR
10
DEX
14
CON
18
save
INT
12
WIS
13
save
CHA
18
save
Echo-Sense. Ilyra has advantage on saving throws against being frightened, and she can understand any spoken language within 60 feet as a faint repeating echo, though she cannot necessarily respond in kind.
Lighthouse Flamebound. While in her lair and within 30 feet of the ember axiom, Ilyra has resistance to cold damage and advantage on spell attack rolls.
Scouring Heat. Any creature that starts its turn within 10 feet of Ilyra or the burning lectern takes 2 () fire damage if it is wearing metal armor or carrying mostly metal equipment. This damage does not stack with itself.
Cinderblade. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 7 () slashing damage plus 3 () fire damage. If the target is wearing metal armor or is made of metal, it has disadvantage on the next attack roll it makes before the end of its next turn.
Burning Glass Ray. Ranged Spell Attack: to hit, range 90 ft., one target. Hit: 10 () fire damage, and the target must succeed on a Constitution saving throw or ignite. While ignited, the target takes 3 () fire damage at the start of each of its turns. A creature can use its action to extinguish the flames or a creature can douse it with water.
Echo of the Tower. Ilyra exhales a cone of superheated whispers in a 15-foot cone. Each creature in that area must make a Wisdom saving throw. On a failure, a creature takes 9 () psychic damage and 3 () fire damage, and it cannot take reactions until the end of its next turn. On a success, it takes half damage and suffers no other effect.
Glassflare Rebuke. When a creature Ilyra can see hits her with a melee attack, she causes a flare of hot glass to erupt from her mantle. The attacker takes 3 () fire damage, and if it is within 5 feet of a metal surface, it must succeed on a Dexterity saving throw or have its speed reduced by 10 feet until the end of its next turn.
Cantrips
SpellcastingUniversal Ilyra knows the following spells and uses Charisma as her spellcasting ability, spell save DC 13, +5 to hit with spell attacks.
At WillEvocation At will: dancing lights, mage hand, minor illusion, produce flame
1st level
Prepared SpellsEvocation 3/day each: burning hands, scorching ray, silence
2nd level
Prepared SpellsEvocation 1/day each: flaming sphere, mirror image
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