Spectral Warden - AI-generated fantasy Monster

Spectral Warden

The Spectral Wardens were once an order of oathbound knights who protected a network of ley lines from magical warlords. Their bodies were destroyed during the Sundering of the Meridian, but their vows were fused into the land. Each warden now tests those who seek to alter, exploit, or repair the ancient network.

LargeUndead(Spectral guardian)CR Challenge Rating 9Lawful Neutral

Spectral Warden

undeadspectralguardianley-linebruiserbossincorporealtrial
HP152AC19SPD40 ft., fly 40 ft. (hover)CR9 (5,000 XP)AthleticsPerceptionReligion
STR
19
save
DEX
14
CON
20
save
INT
10
WIS
16
save
CHA
18
Incorporeal Movement. The warden can move through other creatures and objects as if they were difficult terrain. It takes 5 () force damage if it ends its turn inside an object.
Ley Empowerment. While within 30 feet of an active ley-line anchor or glowing ley-line zone, the warden deals an extra 3 () force damage with each weapon attack, has advantage on Strength checks and Strength saving throws, and can move through magical force effects as if they were difficult terrain.
Oathbound Resistance. The warden has advantage on saving throws against spells and other magical effects. If it succeeds on a saving throw against an effect that would deal half damage, it instead takes no damage.
Undead Nature. The warden does not need to breathe, eat, drink, or sleep. It cannot be turned while it is within 30 feet of an active ley-line anchor.
Warden's Sentence. The warden's weapon attacks are magical. When the warden scores a critical hit with Greatsword, the target must succeed on a Constitution saving throw or be unable to regain hit points until the end of the target's next turn.
Multiattack. The warden makes two Greatsword attacks.
Greatsword. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 13 () slashing damage plus 7 () necrotic damage. If the target is Large or smaller, the warden can push it up to 10 feet. The target must succeed on a Strength saving throw or fall prone.
Life Drain. Melee Spell Attack: to hit, reach 5 ft., one creature. Hit: 27 () necrotic damage, and the target must succeed on a Constitution saving throw or its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Leyshock Burst. The warden releases a pulse of spectral force. Each creature of the warden's choice within 15 feet must make a Strength saving throw. On a failed save, a creature takes 18 () force damage and is pushed up to 10 feet. On a successful save, it takes half as much damage and is not pushed. The warden can then move up to half its flying speed without provoking opportunity attacks.
Shielding Ward. When the warden is hit by an attack, it reduces the damage by 14 () and gains resistance to the triggering attack's damage type until the start of its next turn. If the triggering attack deals radiant damage, this reaction reduces the damage by only 7 ().
Spectral Advance. The warden moves up to half its flying speed without provoking opportunity attacks.
Leyblade Strike. The warden makes one Greatsword attack.
Commanding Echo (Costs 2 Actions). One creature the warden can see within 60 feet must succeed on a Wisdom saving throw or become frightened until the end of its next turn. While frightened this way, its speed is reduced to 0.
Trial's Verdict (Costs 3 Actions). The warden uses Leyshock Burst, if available, or recharges Life Drain immediately.
1st level
CommandEnchantment The warden emits a commanding phrase. One creature within 60 feet that can hear it must succeed on a DC 17 Wisdom saving throw or obey a one-word command on its next turn.
2nd level
Spiritual WeaponEvocation The warden creates a spectral weapon in an unoccupied space within 60 feet. The weapon lasts for 1 minute, has AC 18 and 20 hit points, and occupies its space. As a bonus action on later turns, the warden can move it up to 30 feet and make a melee spell attack against a creature within 5 feet of it, dealing 9 (2d8) force damage on a hit.
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