Merrow Bruiser - AI-generated fantasy Monster

Merrow Bruiser

Merrow bruisers are the creatures raiders send first when a caravan must be broken before it can flee. They are not clever tacticians, but they understand one simple truth: a wagon with a rider on it can still run, but a wagon with its driver in the water cannot.

Mediumhumanoid(merfolk)CR 2neutral evil

Merrow Bruiser

aquaticcoastalbruiserhumanoidmerrowtide raider
HP45AC13SPD30 ft., swim 40 ft.CR2 (450 XP)AthleticsPerception
STR
18
save
DEX
12
CON
16
save
INT
8
WIS
10
CHA
8
Amphibious. The merrow bruiser can breathe air and water.
Multiattack. The bruiser makes two attacks on its turn.
Claw. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 7 () slashing damage.
Harpoon. Ranged or Melee Weapon Attack: to hit, range 30/120 ft. or reach 5 ft., one target. Hit: 7 () piercing damage, and the target must succeed on a Strength saving throw or be pulled up to 10 feet straight toward the bruiser.
Multiattack. The merrow bruiser makes two attacks, choosing from Claw and Harpoon.
Claw. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 7 () slashing damage, and if the target is Large or smaller, the bruiser can pull it up to 5 feet straight toward itself.
Harpoon. Ranged or Melee Weapon Attack: to hit, range 30/120 ft. or reach 5 ft., one target. Hit: 7 () piercing damage. If the target is a creature, it must succeed on a Strength saving throw or be pulled up to 10 feet straight toward the bruiser. If the target is in water, it has disadvantage on this save.
Brine Shove. When a creature the bruiser can see hits it with a melee attack while within 5 feet, the bruiser can force that creature to make a Strength saving throw. On a failure, the attacker is pushed 5 feet away if the bruiser is in water or muddy ground.
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