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Shallow, the Sea Serpent of the Sea of Legends - AI-generated fantasy Monster

Shallow, the Sea Serpent of the Sea of Legends

Sailors claim that Shallow is not a single creature but the surviving guardian of an ancient oceanic covenant. According to reef-priests, he was born when a lightning-struck pearl sank into a living coral cathedral. Since then, he has patrolled the Sea of Legends, destroying slavers, reef-poachers, and vessels that carry cursed cargo. Some legends say Shallow remembers every ship that has ever sunk in his waters and can call their drowned crews to the surface.

Colossalmagical beast(aquatic)CR CR 13N

Shallow, the Sea Serpent of the Sea of Legends

sea serpentaquaticcolossalguardianreefelectricitycoralnaval encounterunique
HP207AC+18SPDSwim 80 ft., Burrow 10 ft. through coral or soft seabed, Cannot move on land except by slithering at 10 ft.CR13AcrobaticsIntimidateKnowledge (nature)PerceptionSense MotiveStealthSwim
STR
26
DEX
18
CON
22
INT
14
WIS
19
CHA
16
Amphibious. Shallow can breathe underwater indefinitely and can use his breath weapon, spells, and supernatural abilities while submerged. He can breathe air but prefers to remain in water.
Elusive. Shallow gains concealment while underwater or within 30 feet of a coral reef. Once per minute as a free action, he can become invisible while underwater for 1 round. This invisibility ends immediately after he attacks or uses a spell or supernatural ability.
Charged Coils. Shallow deals points of electricity damage with any natural attack against a creature he is grappling. A creature that begins its turn grappled by him takes electricity damage.
Grab and Constrict. If Shallow hits with his bite, he can attempt a grapple check as a free action without provoking attacks of opportunity. On a successful grapple, he deals points of constrict damage at the start of his turn.
Living Coral Armor. Shallow's coral growths grant him a +4 natural armor bonus against attacks made from creatures adjacent to him. Whenever he takes 20 or more points of slashing damage from a single attack, one coral growth breaks away and the bonus is reduced by 1 until he finishes a long rest or receives magical healing of at least 50 hit points.
Reef-Entangling Presence. Shallow can make attacks of opportunity against creatures that move through his threatened area, even if they take the withdraw action. He cannot make more than one attack of opportunity against a creature for the same movement.
Capsize. Shallow can capsize a boat or ship of his size or smaller by making a successful combat maneuver check as part of a charge or Undertow Drag. A vessel's occupants may attempt a Profession (sailor) check as an immediate action to keep the vessel upright.
Bite. Melee bite +24 (reach 15 ft.), Damage plus grab and poison
Tail Slap. Melee tail slap +19 (reach 20 ft.), Damage plus trip
Coiling Assault. A Shallow can make one bite attack against each creature it is grappling. Each successful attack deals bite damage, and a creature damaged by this attack must succeed at a Fortitude save or become sickened for rounds.
Coral Lightning Breath. 30-foot cone, once every rounds, electricity damage, Reflex half. Creatures that fail the save are dazzled for 1 round. The electricity arcs through metal objects and deals double damage to creatures wearing metal armor or wielding mostly metal weapons.
Tide-Song Allure. Shallow emits a resonant hum through his tendril whiskers. Creatures within 60 feet that can hear him must succeed at a Will save or be fascinated for rounds. A creature that succeeds is immune to this ability for 24 hours. This is a sonic, mind-affecting effect.
Undertow Drag. Shallow attempts a combat maneuver check against a creature or vessel within his reach. On a success, he can pull the target up to 20 feet toward himself. If the target is a vessel, Shallow may instead attempt to capsize it.
Coral Reprisal. When a creature within 20 feet misses Shallow with a melee attack, he may make a tail slap attack against that creature. If the attack hits, the target must succeed at a Reflex save or fall prone.
Storm-Swallowing Scales. When Shallow is targeted by an electricity spell or electrical effect, he may reduce the damage to himself by half and cause the remaining energy to arc toward one creature within 20 feet. That creature takes electricity damage, Reflex half.
Sudden Current. Shallow moves up to half his swim speed without provoking attacks of opportunity.
Reefbreaker. Shallow makes a tail slap attack.
Coiling Bite (Costs 2 Actions). Shallow makes a bite attack against a creature within reach. If the target is already grappled, Shallow may attempt to constrict it as part of the attack.
Siren of the Deep (Costs 3 Actions). Shallow uses Tide-Song Allure, even if he has already used it during the current round. A creature that has successfully saved against Tide-Song Allure within the last 24 hours is unaffected.
1st level
Speak with Animalsdivination Allows Shallow to communicate with aquatic animals and plants.
2nd level
Fog Cloudconjuration Creates a dense bank of fog over the water.
4th level
Control Watertransmutation Creates a violent current that pushes creatures and unattended objects in a chosen direction.
5th level
Wall of Waterconjuration Creates a powerful wall of water that can sweep creatures away.
6th level
Control Weathertransmutation Calls down a storm whose winds and lightning intensify over time.
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