Mercenary - AI-generated fantasy Monster

Mercenary

This fighter is not a celebrated knight or hardened veteran, but a capable professional who knows how to make a battlefield out of any street. Mercenaries assigned to the Fire in the Courtyard operation were promised double pay for keeping witnesses away from the blaze.

MediumHumanoid(Humanoid)CR Challenge 1/2Any non-good alignment

Mercenary

humanoidsoldierhired bladeskirmisherfire in the courtyard
HP11, 2d8 + 2AC14, studded leatherSPD30 ft.CRChallenge 1/2PerceptionStealth
STR
14
DEX
15
CON
11
INT
10
WIS
10
CHA
9
Cunning Footwork. The mercenary can take the Dash or Disengage action as a bonus action on each of its turns.
Smoke Runner. The mercenary has advantage on Dexterity (Stealth) checks made in smoke, dim light, or areas obscured by fire and ash.
Multiattack. The mercenary makes two attacks, using Scimitar and Light Crossbow in any combination.
Scimitar. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 5 () slashing damage.
Light Crossbow. Ranged Weapon Attack: to hit, range 80/320 ft., one target. Hit: 6 () piercing damage.
Parry. The mercenary adds 2 to its AC against one melee attack that would hit it. To do so, the mercenary must see the attacker and be wielding a melee weapon.
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