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The Queen's Golem - AI-generated fantasy Monster

The Queen's Golem

The Queen's Golem was commissioned by Queen Avarenne after three successive assassinations destroyed her court. The queen ordered it to protect the throne, preserve the bloodline, and punish treason. When the kingdom fell, the golem interpreted every later claimant as a potential usurper. It has spent centuries guarding an empty throne while transforming its mission into a rigid religion of lawful succession.

LargeConstruct(Construct)CR Challenge 20Lawful Neutral

The Queen's Golem

constructgolemlegendaryroyal guardianbattlefield controllersiege monster
HP315AC+14SPD40 ft., Climb 20 ft. on stone or metal surfaces without needing to make an ability checkCRChallenge 20HistoryInsightPerception
STR
24
save
DEX
14
CON
21
save
INT
16
WIS
18
save
CHA
18
save
Constructed Majesty. The golem has advantage on saving throws against spells and other magical effects. It is immune to any spell or effect that would alter its form.
Royal Armament. The golem's weapon attacks are magical. When it hits with a weapon attack, the attack deals an extra 7 () force damage, already included in its attacks.
Unstoppable Procession. The golem does not provoke opportunity attacks when it moves through the space of a creature that is prone or frightened.
Legendary Resistance. The golem has three uses of Legendary Resistance per day. If it fails a saving throw, it can choose to succeed instead.
Final Directive. The golem cannot be compelled to violate the last surviving command of Queen Avarenne unless a creature presents a legitimate royal seal or proves that fulfilling the command is impossible.
Aura of Sovereignty. The golem emits an aura of authority in a 20-foot radius. Allied creatures of the golem's choice in the aura have advantage on saving throws against being charmed or frightened. Hostile creatures have disadvantage on saving throws against the golem's Crown of Command.
Multiattack. The Queen's Golem makes two Crowned Fist attacks and one Royal Decree attack, or uses Sovereign Edict if available.
Crowned Fist. Melee Weapon Attack: to hit, reach 10 ft., one target. Hit: 18 () bludgeoning damage plus 9 () force damage. If the target is a creature, it must succeed on a Strength saving throw or be pushed up to 15 feet and knocked prone.
Royal Decree. The golem targets one creature it can see within 90 feet. The target must make a Wisdom saving throw. On a failed save, the target takes 36 () psychic damage and is stunned until the end of its next turn. On a successful save, it takes half as much damage and isn't stunned. A creature that succeeds on this saving throw is immune to this golem's Royal Decree for 24 hours.
Sovereign Edict. The golem chooses a point it can see within 120 feet. Each creature of the golem's choice within a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A creature takes 45 () force damage on a failed save, or half as much damage on a successful one. The area becomes difficult terrain until the end of the golem's next turn. The golem can't use this action again until the start of its next turn.
Aura of Dominion. The golem releases a pulse of regal authority. Each creature of the golem's choice within 30 feet must succeed on a Charisma saving throw or be frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Interpose the Crown. When a creature the golem can see within 30 feet is hit by an attack, the golem reduces the damage by 18 (). If the damage is reduced to 0, the attacker is pushed up to 10 feet.
Royal Advance. The golem moves up to half its speed without provoking opportunity attacks.
Crowned Fist. The golem makes one Crowned Fist attack.
Kneel (Costs 2 Actions). One creature within 60 feet that can hear the golem must succeed on a Wisdom saving throw or have its speed reduced to 0 until the end of its next turn.
Voice of the Throne (Costs 3 Actions). The golem uses Aura of Dominion or, if Aura of Dominion is already active, makes one Royal Decree attack against a creature it can see within 90 feet.
1st level
Imperial ChallengeEnchantment The golem magically marks one creature it can see within 120 feet as an enemy of the throne. Until the spell ends, the target has disadvantage on saving throws against the golem's abilities. The spell ends if the golem marks another creature or if the target is reduced to 0 hit points.
4th level
Royal WardAbjuration The golem creates an invisible barrier of royal force around itself. Until the start of its next turn, it has half cover and cannot be moved against its will.
5th level
Crown of CommandEnchantment The golem speaks a command of up to six words to a creature that can hear it within 60 feet. The creature must succeed on a DC 22 Wisdom saving throw or follow the command on its next turn if doing so is not directly harmful to it.
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