Rift-Scarred Acolyte - AI-generated fantasy Monster

Rift-Scarred Acolyte

The first Rift-Scarred Acolytes were temple attendants who tried to contain a planar rupture with prayer alone. The breach answered by burning scripture into their flesh and teaching them a crueler liturgy. Now they serve whatever is on the other side of the wound, convinced that pain is proof of divine attention.

MediumHumanoid(Cultist, planar-touched)CR ModerateUsually neutral evil

Rift-Scarred Acolyte

cultplanarundead-adjacentcontrollerquest-boss-minion
HP52AC15SPD30 ft., climb 20 ft. while in areas touched by a riftCRCR 4InsightPerceptionReligionStealth
STR
10
DEX
14
CON
14
INT
10
WIS
12
save
CHA
16
save
Broken Faith. The acolyte has advantage on saving throws against being charmed or frightened.
Seamwalker. The acolyte can move through spaces as narrow as 1 inch wide while within 10 feet of a visible rift, crack, or shadowed seam, though it cannot end its turn there.
Twilight Caution. While in dim light or darkness, the acolyte has advantage on Dexterity (Stealth) checks.
Rift-Touched Dagger. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 7 () necrotic damage plus 3 () force damage.
Shard of Unmaking. Ranged Spell Attack: to hit, range 60 ft., one target. Hit: 13 () psychic damage, and the target must succeed on a Wisdom saving throw or be unable to take reactions until the start of the acolyte's next turn.
Rift Burst. The acolyte tears a seam in reality at a point it can see within 30 feet. Each creature of its choice within 10 feet of that point must make a Dexterity saving throw, taking 14 () force damage on a failed save, or half as much damage on a successful one. A creature that fails the save is also pushed 10 feet away from the tear.
Phase Slip. When a creature the acolyte can see hits it with a melee attack, the acolyte flickers half a step out of phase, imposing disadvantage on the triggering attack roll if the attack would hit. If the attack still hits, the acolyte takes only half the damage from the attack.
Cantrips
Rift LitanyEnchantment The acolyte knows the following spells and uses Charisma as its spellcasting ability, spell save DC 13, +5 to hit with spell attacks. At will: thaumaturgy, minor illusion. 3/day each: shield, command, misty step. 1/day each: hunger of hadar, fear.
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