Obsidian Tribunal Acolyte

The Obsidian Tribunal claims that order is more important than mercy. Its acolytes carry out minor judgments, enforce travel restrictions, and manipulate supply routes to punish settlements that resist Tribunal taxation. This acolyte was assigned to sabotage a wagon, blame a rival faction, and recover a sealed manifest hidden among the provisions.

MediumHumanoid(Humanoid)CR Challenge 1/4Lawful Neutral

Obsidian Tribunal Acolyte

humanoidspellcastertribunalinquisitorcontrollerroadside ambushobsidianlawful authority
HP9AC13SPD30 ft.CRChallenge 1/4DeceptionReligion
STR
10
DEX
12
CON
10
INT
10
WIS
14
save
CHA
12
Spellcasting. The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom, spell save , and to hit with spell attacks. It requires no material components for its spells.
Sacred Flame. The acolyte can cast sacred flame at will. It uses Wisdom as its spellcasting ability.
Command. The acolyte can cast command once per day. It uses Wisdom as its spellcasting ability.
Inflict Wounds. The acolyte can cast inflict wounds once per day. It uses Wisdom as its spellcasting ability.
Command. The acolyte targets one creature it can see within 60 feet. The target must succeed on a Wisdom saving throw or obey a one-word command on its next turn, as described in the command spell. The acolyte can use this action once per day.
Inflict Wounds. Melee Spell Attack: to hit, reach 5 feet, one creature. Hit: 10 () necrotic damage. The acolyte can use this action once per day.
Sacred Flame. The acolyte targets one creature it can see within 60 feet. The target must succeed on a Dexterity saving throw or take 4 () radiant damage. Sacred Flame ignores cover.
Cantrips
Sacred FlameEvocation The acolyte targets one creature it can see within 60 feet. The target must succeed on a DC 11 Dexterity saving throw or take 1d8 radiant damage. This spell ignores cover.
1st level
CommandEnchantment The acolyte targets one creature it can see within 60 feet. The target must succeed on a DC 11 Wisdom saving throw or follow a one-word command on its next turn. The acolyte can cast this spell once per day.
Inflict WoundsNecromancy The acolyte makes a melee spell attack against one creature within 5 feet. On a hit, the target takes 3d6 necrotic damage. The acolyte can cast this spell once per day.
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